X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Froot.h;h=5dbf7bb1aa112a317f59763ac6fd9c8ccb7bad9a;hb=HEAD;hp=4e5309fe888f23234ca4d1d976f17fb0b596a742;hpb=d9d787503ae41842309f74a2eabc5b848abe1f22;p=libs%2Fgltk.git diff --git a/source/root.h b/source/root.h index 4e5309f..29fff23 100644 --- a/source/root.h +++ b/source/root.h @@ -1,11 +1,18 @@ #ifndef MSP_GLTK_ROOT_H_ #define MSP_GLTK_ROOT_H_ +#include #include +#include +#include +#include +#include #include #include #include +#include #include +#include "mspgltk_api.h" #include "panel.h" namespace Msp { @@ -15,53 +22,67 @@ class Label; /** A Root is a special type of Panel that covers the entire viewport and receives -input from keyboard and mouse. +input from keyboard and mouse. It can be used by itself or in a GL::Pipeline. +Due to its specialized nature it's recommended to not use it with Scenes or +other containers. */ -class Root: public Panel, public sigc::trackable +class MSPGLTK_API Root: public Panel, public GL::Renderable, public sigc::trackable { public: sigc::signal signal_tooltip; private: - const Resources &resources; - Input::Keyboard *keyboard; - Input::Mouse *mouse; - bool own_input; - Label *lbl_tooltip; - int pointer_x; - int pointer_y; + Resources &resources; + Input::Keyboard *keyboard = nullptr; + std::unique_ptr input_method; + Input::Mouse *mouse = nullptr; + Input::Touchscreen *touchscreen = nullptr; + std::unique_ptr own_input[2]; + Label *lbl_tooltip = nullptr; + int pointer_x = 0; + int pointer_y = 0; Time::TimeStamp tooltip_timeout; - Widget *tooltip_target; + Time::TimeStamp last_tick; + Widget *tooltip_target = nullptr; + Msp::GL::Camera camera; + Msp::GL::Program *shprog = nullptr; + Msp::GL::Blend blend; + + Root(Resources &, Graphics::Window &, std::unique_ptr, std::unique_ptr); public: /** Creates a Root widget for a window. The geometry is set to match the window's size, and input devices are created automatically. */ - Root(const Resources &, Graphics::Window &); + Root(Resources &, Graphics::Window &); - Root(const Resources &, Input::Keyboard *, Input::Mouse *); -private: - void init(); -public: - virtual ~Root(); + /** Creates a Root widget with custom input devices. If window is not null, + it is used to set the widget's initial geometry. */ + Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = nullptr); - virtual const char *get_class() const { return "root"; } + const char *get_class() const override { return "root"; } - const Resources &get_resources() const { return resources; } + Resources &get_resources() const { return resources; } virtual unsigned get_width() const { return geom.w; } virtual unsigned get_height() const { return geom.h; } void tick(); - void render() const; + void setup_frame(GL::Renderer &) override; + void render(GL::Renderer &, GL::Tag = GL::Tag()) const override; private: - void button_press_event(unsigned); - void button_release_event(unsigned); - void axis_motion_event(unsigned, float, float); - void key_press_event(unsigned); - void key_release_event(unsigned); - void character_event(StringCodec::unichar); + bool button_press_event(unsigned); + bool button_release_event(unsigned); + bool axis_motion_event(unsigned, float, float); + bool touch_press_event(unsigned); + bool touch_release_event(unsigned); + bool touch_motion_event(unsigned, float, float); void get_pointer(int &, int &); + void get_touch(unsigned, int &, int &); + void update_camera(); + + void on_size_change() override; + void on_child_added(Widget &) override; }; } // namespace GLtk