X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Froot.cpp;h=5ea447fecdf46d48f0013aa3f832e5aef9fe8348;hb=9f38197854e699a6093a906ab43f4238f3cd2388;hp=64c7dd5548fa2af424df645ac414860221dfc482;hpb=878faa0c9283ee1e6e5e67b6ea1324cc52385742;p=libs%2Fgltk.git diff --git a/source/root.cpp b/source/root.cpp index 64c7dd5..5ea447f 100644 --- a/source/root.cpp +++ b/source/root.cpp @@ -1,12 +1,9 @@ #include -#include -#include -#include -#include #include #include #include "label.h" #include "style.h" +#include "resources.h" #include "root.h" #include "systemkeyboardinput.h" @@ -14,49 +11,28 @@ namespace Msp { namespace GLtk { Root::Root(Resources &r, Graphics::Window &window): - resources(r), - keyboard(new Input::Keyboard(window)), - input_method(0), - mouse(new Input::Mouse(window)), - touchscreen(0), - own_input(true) + Root(r, &window, new Input::Keyboard(window), new Input::Mouse(window), 0) { - init(&window); + own_input = true; } Root::Root(Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m, Input::Touchscreen *t): resources(r), keyboard(k), - input_method(0), mouse(m), - touchscreen(t), - own_input(false) -{ - init(window); -} - -void Root::init(Graphics::Window *window) + touchscreen(t) { if(window) set_geometry(Geometry(0, 0, window->get_width(), window->get_height())); - lbl_tooltip = 0; - tooltip_target = 0; - camera.set_orthographic(geom.w, geom.h); update_camera(); - if(GL::ARB_shader_objects) - { - shprog = new GL::Program; - GL::ProgramBuilder::StandardFeatures features; - features.material = true; - features.texture = true; - GL::ProgramBuilder(features).add_shaders(*shprog); - shprog->link(); - } - else - shprog = 0; + shprog = &resources.get("ui.shader"); + + blend.enabled = true; + blend.src_factor = GL::SRC_ALPHA; + blend.dst_factor = GL::ONE_MINUS_SRC_ALPHA; if(keyboard) set_state(FOCUS); @@ -83,7 +59,6 @@ void Root::init(Graphics::Window *window) Root::~Root() { - delete shprog; delete input_method; if(own_input) { @@ -144,23 +119,12 @@ void Root::tick() } } -void Root::render() -{ - rebuild_hierarchy(); - - GL::Bind bind_blend(GL::Blend::alpha()); - - GL::Renderer renderer(&camera); - renderer.set_shader_program(shprog); - Widget::render(renderer); -} - void Root::setup_frame(GL::Renderer &) { rebuild_hierarchy(); } -void Root::render(GL::Renderer &renderer, const GL::Tag &tag) const +void Root::render(GL::Renderer &renderer, GL::Tag tag) const { if(tag.id) return; @@ -168,8 +132,8 @@ void Root::render(GL::Renderer &renderer, const GL::Tag &tag) const GL::Renderer::Push push(renderer); renderer.set_camera(camera); renderer.set_shader_program(shprog); - GL::BindRestore bind_blend(GL::Blend::alpha()); - GL::BindRestore unbind_dtest(static_cast(0)); + renderer.set_blend(&blend); + renderer.set_depth_test(0); Widget::render(renderer); }