X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=dd9a3c68c3543b549f425a863a842ad2d35bcc04;hb=78840e775c62c1b6e3f550bf8be1f0b828df91aa;hp=b8eec774387ea94233c6aa0223095199042ea12e;hpb=996412ebcbe08c1dd3db3ecb53d24a4edcd20041;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index b8eec774..dd9a3c68 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -30,6 +30,7 @@ void init_shaderlib(DataFile::BuiltinSource &); Resources::Resources(): default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_anisotropy(1.0f), srgb_conversion(false), resource_manager(0) { @@ -39,7 +40,7 @@ Resources::Resources(): add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().suffix(".lightn").keyword("lighting"); - add_type().suffix(".mat").keyword("material"); + add_type().suffix(".mat").creator(&Resources::create_material); add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); add_type().suffix(".pipe").keyword("pipeline"); @@ -74,6 +75,11 @@ void Resources::set_default_texture_filter(TextureFilter tf) default_tex_filter = tf; } +void Resources::set_default_texture_anisotropy(float a) +{ + default_tex_anisotropy = a; +} + void Resources::set_srgb_conversion(bool c) { srgb_conversion = c; @@ -84,12 +90,25 @@ void Resources::set_resource_manager(ResourceManager *m) resource_manager = m; } +Material *Resources::create_material(const string &name) +{ + if(RefPtr io = open_raw(name)) + { + DataFile::Parser parser(*io, name); + Material::GenericLoader ldr(this); + ldr.load(parser); + return ldr.get_material(); + } + + return 0; +} + Mesh *Resources::create_mesh(const string &name) { if(!resource_manager) return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { RefPtr mesh = new Mesh(resource_manager); resource_manager->set_resource_location(*mesh, *this, name); @@ -105,7 +124,7 @@ Texture2D *Resources::create_texture2d(const string &name) if(ext==".tex2d") return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { Graphics::Image image; if(!resource_manager) @@ -113,14 +132,16 @@ Texture2D *Resources::create_texture2d(const string &name) RefPtr tex = new Texture2D(resource_manager); + Sampler &samp = tex->get_default_sampler(); if(is_mipmapped(default_tex_filter)) { - tex->set_generate_mipmap(true); - tex->set_mag_filter(LINEAR); + tex->set_auto_generate_mipmap(true); + samp.set_mag_filter(LINEAR); } else - tex->set_mag_filter(default_tex_filter); - tex->set_min_filter(default_tex_filter); + samp.set_mag_filter(default_tex_filter); + samp.set_min_filter(default_tex_filter); + samp.set_max_anisotropy(default_tex_anisotropy); if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); @@ -138,7 +159,7 @@ Program *Resources::create_program(const string &name) if(ext==".shader") return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { ProgramCompiler compiler; compiler.compile(*io, this, name);