X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=db01b30badee3eca568eb5e11d5062b03c79670e;hb=ad3238a5acffa0f200a550c5668c18d931d1c569;hp=48e986cea064b2742eadf3d2625f418ccf1cef24;hpb=859015dce969a0d9ba2bc603d6dbb2685159e393;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index 48e986ce..db01b30b 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,5 +1,5 @@ +#include #include -#include #include "animation.h" #include "armature.h" #include "font.h" @@ -23,10 +23,10 @@ using namespace std; namespace Msp { namespace GL { -extern const char singlepass_glsl_data[]; +void init_shaderlib(DataFile::BuiltinSource &); Resources::Resources(): - default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), srgb_conversion(false), resource_manager(0) { @@ -49,14 +49,14 @@ Resources::Resources(): add_source(get_builtins()); } -DataFile::BuiltinSource &Resources::get_builtins() +const DataFile::CollectionSource &Resources::get_builtins() { static DataFile::BuiltinSource builtins; bool init_done = false; if(!init_done) { - builtins.add_object("singlepass.glsl", singlepass_glsl_data); + init_shaderlib(builtins); init_done = true; }