X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=bba69315de900890e5c365a1c7a325e356394e63;hb=ba97b71564cadd322fe1bf3d8afe556b38ef0647;hp=afb84b27ae8689612ea068a9289cbb61a92910b6;hpb=7d7a8f9e77a526fd5f2920b9005805e56a4b686c;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index afb84b27..bba69315 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -9,10 +9,13 @@ #include "object.h" #include "pose.h" #include "program.h" +#include "programcompiler.h" #include "resourcemanager.h" #include "resources.h" #include "technique.h" +#include "texture1d.h" #include "texture2d.h" +#include "texture2darray.h" #include "texturecube.h" using namespace std; @@ -33,10 +36,13 @@ Resources::Resources(): add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); add_type().keyword("pose"); - add_type().keyword("shader"); + add_type().keyword("shader").suffix(".glsl").creator(&Resources::create_program); add_type().suffix(".tech").keyword("technique"); + add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); + add_type().base().suffix(".tex3d").keyword("texture3d"); add_type().base().suffix(".texcb").keyword("texture_cube"); + add_type().base().suffix(".tex2da").keyword("texture2d_array"); } void Resources::set_default_texture_filter(TextureFilter tf) @@ -83,8 +89,7 @@ Texture2D *Resources::create_texture2d(const string &name) RefPtr tex = new GL::Texture2D(resource_manager); - if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR || - default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR) + if(is_mipmapped(default_tex_filter)) { tex->set_generate_mipmap(true); tex->set_mag_filter(LINEAR); @@ -93,7 +98,6 @@ Texture2D *Resources::create_texture2d(const string &name) tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); - // TODO Somehow pass the srgb flag if a resource manager is in use if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); else @@ -104,5 +108,24 @@ Texture2D *Resources::create_texture2d(const string &name) return 0; } +Program *Resources::create_program(const string &name) +{ + string ext = FS::extpart(name); + if(ext==".shader") + return 0; + + if(RefPtr io = open_from_sources(name)) + { + ProgramCompiler compiler; + compiler.compile(*io); + RefPtr program = new Program; + compiler.add_shaders(*program); + program->link(); + return program.release(); + } + + return 0; +} + } // namespace GL } // namespace Msp