X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=6f5b0712c1e4a2a403e39b9823ed6577afadc0d8;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=61d05c9b3d831867e8b36af2f1f8cb70bb916c58;hpb=1acb01fb3c23439444a22fb9a9167ff6dd67611c;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index 61d05c9b..6f5b0712 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,3 +1,4 @@ +#include #include #include #include "animation.h" @@ -9,10 +10,13 @@ #include "object.h" #include "pose.h" #include "program.h" +#include "programcompiler.h" #include "resourcemanager.h" #include "resources.h" #include "technique.h" +#include "texture1d.h" #include "texture2d.h" +#include "texture2darray.h" #include "texturecube.h" using namespace std; @@ -20,6 +24,8 @@ using namespace std; namespace Msp { namespace GL { +void init_shaderlib(DataFile::BuiltinSource &); + Resources::Resources(): default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), srgb_conversion(false), @@ -33,10 +39,29 @@ Resources::Resources(): add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); add_type().keyword("pose"); - add_type().keyword("shader"); + add_type().keyword("shader").suffix(".glsl").creator(&Resources::create_program); add_type().suffix(".tech").keyword("technique"); + add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); + add_type().base().suffix(".tex3d").keyword("texture3d"); add_type().base().suffix(".texcb").keyword("texture_cube"); + add_type().base().suffix(".tex2da").keyword("texture2d_array"); + + add_source(get_builtins()); +} + +const DataFile::CollectionSource &Resources::get_builtins() +{ + static DataFile::BuiltinSource builtins; + bool init_done = false; + + if(!init_done) + { + init_shaderlib(builtins); + init_done = true; + } + + return builtins; } void Resources::set_default_texture_filter(TextureFilter tf) @@ -83,8 +108,7 @@ Texture2D *Resources::create_texture2d(const string &name) RefPtr tex = new GL::Texture2D(resource_manager); - if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR || - default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR) + if(is_mipmapped(default_tex_filter)) { tex->set_generate_mipmap(true); tex->set_mag_filter(LINEAR); @@ -103,5 +127,24 @@ Texture2D *Resources::create_texture2d(const string &name) return 0; } +Program *Resources::create_program(const string &name) +{ + string ext = FS::extpart(name); + if(ext==".shader") + return 0; + + if(RefPtr io = open_from_sources(name)) + { + ProgramCompiler compiler; + compiler.compile(*io, this); + RefPtr program = new Program; + compiler.add_shaders(*program); + program->link(); + return program.release(); + } + + return 0; +} + } // namespace GL } // namespace Msp