X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=6f5b0712c1e4a2a403e39b9823ed6577afadc0d8;hb=0ab875bdc9fbf84ecfce883b188410bb45882447;hp=79c5e85fbe47764e0cca300f15c8acb3ff350450;hpb=9d696772b2194b67d8e3e4da11169900eab58c0d;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index 79c5e85f..6f5b0712 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,4 +1,6 @@ +#include #include +#include #include "animation.h" #include "armature.h" #include "font.h" @@ -8,10 +10,13 @@ #include "object.h" #include "pose.h" #include "program.h" +#include "programcompiler.h" #include "resourcemanager.h" #include "resources.h" #include "technique.h" +#include "texture1d.h" #include "texture2d.h" +#include "texture2darray.h" #include "texturecube.h" using namespace std; @@ -19,8 +24,10 @@ using namespace std; namespace Msp { namespace GL { +void init_shaderlib(DataFile::BuiltinSource &); + Resources::Resources(): - default_tex_filter(LINEAR_MIPMAP_LINEAR), + default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), srgb_conversion(false), resource_manager(0) { @@ -29,13 +36,32 @@ Resources::Resources(): add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().suffix(".mat").keyword("material"); - add_type().keyword("mesh"); + add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); add_type().keyword("pose"); - add_type().keyword("shader"); + add_type().keyword("shader").suffix(".glsl").creator(&Resources::create_program); add_type().suffix(".tech").keyword("technique"); + add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); + add_type().base().suffix(".tex3d").keyword("texture3d"); add_type().base().suffix(".texcb").keyword("texture_cube"); + add_type().base().suffix(".tex2da").keyword("texture2d_array"); + + add_source(get_builtins()); +} + +const DataFile::CollectionSource &Resources::get_builtins() +{ + static DataFile::BuiltinSource builtins; + bool init_done = false; + + if(!init_done) + { + init_shaderlib(builtins); + init_done = true; + } + + return builtins; } void Resources::set_default_texture_filter(TextureFilter tf) @@ -53,6 +79,21 @@ void Resources::set_resource_manager(ResourceManager *m) resource_manager = m; } +Mesh *Resources::create_mesh(const string &name) +{ + if(!resource_manager) + return 0; + + if(RefPtr io = open_from_sources(name)) + { + RefPtr mesh = new GL::Mesh(resource_manager); + resource_manager->set_resource_location(*mesh, *this, name); + return mesh.release(); + } + + return 0; +} + Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -67,8 +108,7 @@ Texture2D *Resources::create_texture2d(const string &name) RefPtr tex = new GL::Texture2D(resource_manager); - if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR || - default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR) + if(is_mipmapped(default_tex_filter)) { tex->set_generate_mipmap(true); tex->set_mag_filter(LINEAR); @@ -77,7 +117,6 @@ Texture2D *Resources::create_texture2d(const string &name) tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); - // TODO Somehow pass the srgb flag if a resource manager is in use if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); else @@ -88,5 +127,24 @@ Texture2D *Resources::create_texture2d(const string &name) return 0; } +Program *Resources::create_program(const string &name) +{ + string ext = FS::extpart(name); + if(ext==".shader") + return 0; + + if(RefPtr io = open_from_sources(name)) + { + ProgramCompiler compiler; + compiler.compile(*io, this); + RefPtr program = new Program; + compiler.add_shaders(*program); + program->link(); + return program.release(); + } + + return 0; +} + } // namespace GL } // namespace Msp