X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=68b8fd5bdded8aa12489d7bda38c42a301e4c0f0;hb=5b3aa68610238de4e6f13c4bf9ec1745751e820c;hp=10d76148860c0e43d3464429e534502b08a966f3;hpb=e37851b98dde5082ee92570354746f2f92e21940;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index 10d76148..68b8fd5b 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,4 +1,5 @@ #include +#include #include "animation.h" #include "armature.h" #include "font.h" @@ -8,9 +9,12 @@ #include "object.h" #include "pose.h" #include "program.h" +#include "resourcemanager.h" #include "resources.h" #include "technique.h" +#include "texture1d.h" #include "texture2d.h" +#include "texture2darray.h" #include "texturecube.h" using namespace std; @@ -19,21 +23,25 @@ namespace Msp { namespace GL { Resources::Resources(): - default_tex_filter(LINEAR_MIPMAP_LINEAR), - srgb_conversion(false) + default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), + srgb_conversion(false), + resource_manager(0) { add_type().suffix(".anim").keyword("animation"); add_type().suffix(".arma").keyword("armature"); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().suffix(".mat").keyword("material"); - add_type().keyword("mesh"); + add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); add_type().keyword("pose"); add_type().keyword("shader"); add_type().suffix(".tech").keyword("technique"); + add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); + add_type().base().suffix(".tex3d").keyword("texture3d"); add_type().base().suffix(".texcb").keyword("texture_cube"); + add_type().base().suffix(".tex2da").keyword("texture2d_array"); } void Resources::set_default_texture_filter(TextureFilter tf) @@ -46,6 +54,26 @@ void Resources::set_srgb_conversion(bool c) srgb_conversion = c; } +void Resources::set_resource_manager(ResourceManager *m) +{ + resource_manager = m; +} + +Mesh *Resources::create_mesh(const string &name) +{ + if(!resource_manager) + return 0; + + if(RefPtr io = open_from_sources(name)) + { + RefPtr mesh = new GL::Mesh(resource_manager); + resource_manager->set_resource_location(*mesh, *this, name); + return mesh.release(); + } + + return 0; +} + Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -55,12 +83,12 @@ Texture2D *Resources::create_texture2d(const string &name) if(RefPtr io = open_from_sources(name)) { Graphics::Image image; - image.load_io(*io); + if(!resource_manager) + image.load_io(*io); - RefPtr tex = new GL::Texture2D; + RefPtr tex = new GL::Texture2D(resource_manager); - if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR || - default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR) + if(is_mipmapped(default_tex_filter)) { tex->set_generate_mipmap(true); tex->set_mag_filter(LINEAR); @@ -69,7 +97,10 @@ Texture2D *Resources::create_texture2d(const string &name) tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); - tex->image(image); + if(resource_manager) + resource_manager->set_resource_location(*tex, *this, name); + else + tex->image(image, srgb_conversion); return tex.release(); }