X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=61d05c9b3d831867e8b36af2f1f8cb70bb916c58;hb=1acb01fb3c23439444a22fb9a9167ff6dd67611c;hp=8e872d5defbc7a703aec6b9ee56d3218fd393289;hpb=b30209f7d9c984ee03df779446fa4ad5f9334865;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index 8e872d5d..61d05c9b 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,4 +1,5 @@ #include +#include #include "animation.h" #include "armature.h" #include "font.h" @@ -8,6 +9,7 @@ #include "object.h" #include "pose.h" #include "program.h" +#include "resourcemanager.h" #include "resources.h" #include "technique.h" #include "texture2d.h" @@ -19,14 +21,16 @@ namespace Msp { namespace GL { Resources::Resources(): - default_tex_filter(LINEAR_MIPMAP_LINEAR) + default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), + srgb_conversion(false), + resource_manager(0) { add_type().suffix(".anim").keyword("animation"); add_type().suffix(".arma").keyword("armature"); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().suffix(".mat").keyword("material"); - add_type().keyword("mesh"); + add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); add_type().keyword("pose"); add_type().keyword("shader"); @@ -40,6 +44,31 @@ void Resources::set_default_texture_filter(TextureFilter tf) default_tex_filter = tf; } +void Resources::set_srgb_conversion(bool c) +{ + srgb_conversion = c; +} + +void Resources::set_resource_manager(ResourceManager *m) +{ + resource_manager = m; +} + +Mesh *Resources::create_mesh(const string &name) +{ + if(!resource_manager) + return 0; + + if(RefPtr io = open_from_sources(name)) + { + RefPtr mesh = new GL::Mesh(resource_manager); + resource_manager->set_resource_location(*mesh, *this, name); + return mesh.release(); + } + + return 0; +} + Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -49,9 +78,10 @@ Texture2D *Resources::create_texture2d(const string &name) if(RefPtr io = open_from_sources(name)) { Graphics::Image image; - image.load_io(*io); + if(!resource_manager) + image.load_io(*io); - RefPtr tex = new GL::Texture2D; + RefPtr tex = new GL::Texture2D(resource_manager); if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR || default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR) @@ -63,7 +93,10 @@ Texture2D *Resources::create_texture2d(const string &name) tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); - tex->image(image); + if(resource_manager) + resource_manager->set_resource_location(*tex, *this, name); + else + tex->image(image, srgb_conversion); return tex.release(); }