X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=2fd6950370df6580fe08cdf54139bef9b6d50316;hb=fcd9e657d0c86cfa4c5bb951ccad2ff5f242863a;hp=d1fd371c483e71290f71b33139c2b3507af2566f;hpb=7db48f2836ec42c6e2dbeff336634a03bc6d7a62;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index d1fd371c..2fd69503 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -29,7 +29,7 @@ Resources::Resources(): add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().suffix(".mat").keyword("material"); - add_type().keyword("mesh"); + add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); add_type().keyword("pose"); add_type().keyword("shader"); @@ -53,6 +53,21 @@ void Resources::set_resource_manager(ResourceManager *m) resource_manager = m; } +Mesh *Resources::create_mesh(const string &name) +{ + if(!resource_manager) + return 0; + + if(RefPtr io = open_from_sources(name)) + { + RefPtr mesh = new GL::Mesh(resource_manager); + resource_manager->set_resource_location(*mesh, *this, name); + return mesh.release(); + } + + return 0; +} + Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -62,9 +77,10 @@ Texture2D *Resources::create_texture2d(const string &name) if(RefPtr io = open_from_sources(name)) { Graphics::Image image; - image.load_io(*io); + if(!resource_manager) + image.load_io(*io); - RefPtr tex = new GL::Texture2D; + RefPtr tex = new GL::Texture2D(resource_manager); if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR || default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR) @@ -76,7 +92,11 @@ Texture2D *Resources::create_texture2d(const string &name) tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); - tex->image(image, srgb_conversion); + // TODO Somehow pass the srgb flag if a resource manager is in use + if(resource_manager) + resource_manager->set_resource_location(*tex, *this, name); + else + tex->image(image, srgb_conversion); return tex.release(); }