X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources.cpp;h=2637b12b94f6e182976cf5081dc1442998cc88cc;hb=6dc2da27f0831d4172fcfeba4900616fd6c844b8;hp=bba69315de900890e5c365a1c7a325e356394e63;hpb=fa196218c247aba70dd7fb17178fa7474121acec;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index bba69315..2637b12b 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -1,5 +1,5 @@ +#include #include -#include #include "animation.h" #include "armature.h" #include "font.h" @@ -23,8 +23,10 @@ using namespace std; namespace Msp { namespace GL { +void init_shaderlib(DataFile::BuiltinSource &); + Resources::Resources(): - default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), srgb_conversion(false), resource_manager(0) { @@ -43,6 +45,22 @@ Resources::Resources(): add_type().base().suffix(".tex3d").keyword("texture3d"); add_type().base().suffix(".texcb").keyword("texture_cube"); add_type().base().suffix(".tex2da").keyword("texture2d_array"); + + add_source(get_builtins()); +} + +const DataFile::CollectionSource &Resources::get_builtins() +{ + static DataFile::BuiltinSource builtins; + bool init_done = false; + + if(!init_done) + { + init_shaderlib(builtins); + init_done = true; + } + + return builtins; } void Resources::set_default_texture_filter(TextureFilter tf) @@ -67,7 +85,7 @@ Mesh *Resources::create_mesh(const string &name) if(RefPtr io = open_from_sources(name)) { - RefPtr mesh = new GL::Mesh(resource_manager); + RefPtr mesh = new Mesh(resource_manager); resource_manager->set_resource_location(*mesh, *this, name); return mesh.release(); } @@ -87,7 +105,7 @@ Texture2D *Resources::create_texture2d(const string &name) if(!resource_manager) image.load_io(*io); - RefPtr tex = new GL::Texture2D(resource_manager); + RefPtr tex = new Texture2D(resource_manager); if(is_mipmapped(default_tex_filter)) { @@ -117,7 +135,7 @@ Program *Resources::create_program(const string &name) if(RefPtr io = open_from_sources(name)) { ProgramCompiler compiler; - compiler.compile(*io); + compiler.compile(*io, this); RefPtr program = new Program; compiler.add_shaders(*program); program->link();