X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources%2Fresources.cpp;h=c9db211b2172480300732c6106526c75e6070bbc;hb=bb386d895f5fce2f0099886fdf7e7073b18246e8;hp=a2d9219b0f6075a97f7be5d6d54b3341a98f88e4;hpb=7af200475facc657a0bbffaa17520d3ec9d809af;p=libs%2Fgl.git diff --git a/source/resources/resources.cpp b/source/resources/resources.cpp index a2d9219b..c9db211b 100644 --- a/source/resources/resources.cpp +++ b/source/resources/resources.cpp @@ -5,17 +5,19 @@ #include "camera.h" #include "font.h" #include "keyframe.h" +#include "light.h" #include "lighting.h" #include "material.h" #include "mesh.h" #include "module.h" #include "object.h" -#include "pipelinetemplate.h" +#include "sequencetemplate.h" #include "pose.h" #include "program.h" #include "resourcemanager.h" #include "resources.h" #include "sampler.h" +#include "scene.h" #include "technique.h" #include "texture1d.h" #include "texture2d.h" @@ -42,15 +44,17 @@ Resources::Resources(): add_type().keyword("camera"); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); + add_type().keyword("light"); add_type().suffix(".lightn").keyword("lighting"); add_type().suffix(".mat").creator(&Resources::create_material); add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().suffix(".glsl").suffix(".spv").creator(&Resources::create_module); add_type().keyword("object"); - add_type().suffix(".pipe").keyword("pipeline"); + add_type().suffix(".seq").keyword("sequence"); add_type().keyword("pose"); add_type().keyword("shader").creator(&Resources::create_program); add_type().suffix(".samp").keyword("sampler"); + add_type().suffix(".scene").creator(&Resources::create_scene); add_type().suffix(".tech").keyword("technique"); add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); @@ -124,6 +128,19 @@ Mesh *Resources::create_mesh(const string &name) return 0; } +Scene *Resources::create_scene(const string &name) +{ + if(RefPtr io = open_raw(name)) + { + DataFile::Parser parser(*io, name); + Scene::GenericLoader ldr(*this); + ldr.load(parser); + return ldr.get_scene(); + } + + return 0; +} + Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -214,5 +231,19 @@ Program *Resources::create_program(const string &name) return 0; } + +Resources::Loader::Loader(Resources &r): + DerivedObjectLoader(r) +{ + add("scene", &Loader::scene); +} + +void Resources::Loader::scene(const string &name) +{ + Scene::GenericLoader ldr(obj); + load_sub_with(ldr); + obj.add(name, ldr.get_scene()); +} + } // namespace GL } // namespace Msp