X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources%2Fresources.cpp;h=bb3243f6fde4601d0f452901dfe4b6a4d3c02625;hb=c93e0613e96ec6817e26b533e90dc49d45787941;hp=dc034746652c0559a60972b8613e4d93956bb054;hpb=9a63244c1342337915c4610401a24c09fa72cc3d;p=libs%2Fgl.git diff --git a/source/resources/resources.cpp b/source/resources/resources.cpp index dc034746..bb3243f6 100644 --- a/source/resources/resources.cpp +++ b/source/resources/resources.cpp @@ -8,6 +8,7 @@ #include "lighting.h" #include "material.h" #include "mesh.h" +#include "module.h" #include "object.h" #include "pipelinetemplate.h" #include "pose.h" @@ -44,10 +45,11 @@ Resources::Resources(): add_type().suffix(".lightn").keyword("lighting"); add_type().suffix(".mat").creator(&Resources::create_material); add_type().keyword("mesh").creator(&Resources::create_mesh); + add_type().suffix(".glsl").creator(&Resources::create_module); add_type().keyword("object"); add_type().suffix(".pipe").keyword("pipeline"); add_type().keyword("pose"); - add_type().keyword("shader").suffix(".glsl").creator(&Resources::create_program); + add_type().keyword("shader").creator(&Resources::create_program); add_type().suffix(".samp").keyword("sampler"); add_type().suffix(".tech").keyword("technique"); add_type().base().suffix(".tex1d").keyword("texture1d"); @@ -130,20 +132,23 @@ Texture2D *Resources::create_texture2d(const string &name) if(RefPtr io = open_raw(name)) { - Graphics::Image image; - if(!resource_manager) - image.load_io(*io); - - RefPtr tex = new Texture2D(resource_manager); + RefPtr tex; if(ext==".tex2d") { + tex = new Texture2D(resource_manager); DataFile::Parser parser(*io, name); Texture2D::Loader ldr(*tex, *this); ldr.load(parser); } else { + // Verify that the image is loadable + Graphics::Image image; + if(!resource_manager) + image.load_io(*io); + + tex = new Texture2D(resource_manager); Sampler &samp = tex->get_default_sampler(); if(is_mipmapped(default_tex_filter)) { @@ -154,33 +159,50 @@ Texture2D *Resources::create_texture2d(const string &name) samp.set_mag_filter(default_tex_filter); samp.set_min_filter(default_tex_filter); samp.set_max_anisotropy(default_tex_anisotropy); + + if(resource_manager) + resource_manager->set_resource_location(*tex, *this, name); + else + tex->image(image); } - if(resource_manager) - resource_manager->set_resource_location(*tex, *this, name); - else - tex->image(image); return tex.release(); } return 0; } -Program *Resources::create_program(const string &name) +Module *Resources::create_module(const string &name) { string ext = FS::extpart(name); - if(ext==".shader") + if(ext!=".glsl") return 0; if(RefPtr io = open_raw(name)) { - SL::Compiler compiler; - compiler.load_source(*io, this, name); - compiler.compile(); - RefPtr program = new Program; - compiler.add_shaders(*program); - program->link(); - return program.release(); + if(ext==".glsl") + { + RefPtr module = new GlslModule; + module->load_source(*io, this, name); + return module.release(); + } + } + + return 0; +} + +Program *Resources::create_program(const string &name) +{ + string ext = FS::extpart(name); + string base = FS::basepart(name); + string ext2 = FS::extpart(base); + if(ext==".shader" && ext2==".glsl") + { + Module &module = get(base); + RefPtr shprog = new Program; + shprog->add_stages(module); + shprog->link(); + return shprog.release(); } return 0;