X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources%2Fresources.cpp;h=7cbdd2c5069f3bc8f51311bfa52e3183f7457787;hb=147ec71f9fe3bd6b7ce25a7b74122f0282a99393;hp=a37496b93771190add82369f87cea33fa6b0ce2c;hpb=be92396630a2065e43c21d9d1904e97014844cff;p=libs%2Fgl.git diff --git a/source/resources/resources.cpp b/source/resources/resources.cpp index a37496b9..7cbdd2c5 100644 --- a/source/resources/resources.cpp +++ b/source/resources/resources.cpp @@ -64,10 +64,10 @@ Resources::Resources(bool set_as_global): .notify(&set_debug_name); add_type().suffix(".glsl").suffix(".spv") .creator([this](const string &n){ return create_module(n); }); - add_type().keyword("object"); - add_type().base().suffix(".scene") + add_type().base().keyword("object"); + add_type().base().base().suffix(".scene") .creator([this](const string &n) -> OccludedScene * { create_generic(n); return 0; }); - add_type().base().suffix(".scene") + add_type().base().base().suffix(".scene") .creator([this](const string &n) -> OrderedScene * { create_generic(n); return 0; }); add_type().base().suffix(".mat") .creator([this](const string &n) -> PbrMaterial * { create_generic(n); return 0; }) @@ -81,7 +81,7 @@ Resources::Resources(bool set_as_global): .notify(&set_debug_name); add_type().suffix(".samp").keyword("sampler") .notify(&set_debug_name); - add_type().base().suffix(".scene") + add_type().base().base().suffix(".scene") .creator([this](const string &n) -> SimpleScene * { create_generic(n); return 0; }); add_type().suffix(".tech").keyword("technique") .notify(&set_debug_name); @@ -103,7 +103,7 @@ Resources::Resources(bool set_as_global): add_type().base().suffix(".mat") .creator([this](const string &n) -> UnlitMaterial * { create_generic(n); return 0; }) .notify(&set_debug_name); - add_type().base().suffix(".scene") + add_type().base().base().suffix(".scene") .creator([this](const string &n) -> ZSortedScene * { create_generic(n); return 0; }); add_source(get_builtins()); @@ -166,7 +166,7 @@ T *Resources::create_generic(const string &name) Mesh *Resources::create_mesh(const string &name) { - if(!resource_manager) + if(!resource_manager || name[0]=='_') return 0; if(RefPtr io = open_raw(name)) @@ -182,9 +182,16 @@ Mesh *Resources::create_mesh(const string &name) Texture *Resources::create_texture(const string &name) { + bool managed = (resource_manager && name[0]!='_'); + string ext = FS::extpart(name); if(ext==".tex") - return create_generic>(name); + { + if(managed) + return create_generic>(name); + else + return create_generic(name); + } if(RefPtr io = open_raw(name)) { @@ -192,14 +199,16 @@ Texture *Resources::create_texture(const string &name) // Verify that the image is loadable Graphics::Image image; - if(!resource_manager) + if(!managed) image.load_io(*io); tex = new Texture2D; - tex->set_manager(resource_manager); - if(resource_manager) + if(managed) + { + tex->set_manager(resource_manager); resource_manager->set_resource_location(*tex, *this, name); + } else tex->image(image);