X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources%2Fresources.cpp;h=32f59d93d6e5a85f0bea998fd6bc446deb3fe88f;hb=e6e6f0fe81a2f92985e65ae0de708974194d81a3;hp=682acde23d6603604f411193e7407d9cb09d530b;hpb=a275d25eccad43716c5dcf91f8bc4af2a53c0445;p=libs%2Fgl.git diff --git a/source/resources/resources.cpp b/source/resources/resources.cpp index 682acde2..32f59d93 100644 --- a/source/resources/resources.cpp +++ b/source/resources/resources.cpp @@ -2,28 +2,33 @@ #include #include "animation.h" #include "armature.h" +#include "basicmaterial.h" #include "camera.h" #include "error.h" #include "font.h" #include "keyframe.h" #include "light.h" #include "lighting.h" -#include "material.h" #include "mesh.h" #include "module.h" #include "object.h" +#include "occludedscene.h" +#include "orderedscene.h" +#include "pbrmaterial.h" #include "sequencetemplate.h" #include "pose.h" #include "program.h" #include "resourcemanager.h" #include "resources.h" #include "sampler.h" -#include "scene.h" +#include "simplescene.h" #include "technique.h" #include "texture1d.h" #include "texture2d.h" #include "texture2darray.h" #include "texturecube.h" +#include "unlitmaterial.h" +#include "zsortedscene.h" #include "glsl/compiler.h" using namespace std; @@ -37,47 +42,61 @@ void init_builtin_data(DataFile::BuiltinSource &); Resources *Resources::global_resources = 0; Resources::Resources(bool set_as_global): - default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), - default_tex_anisotropy(1.0f), srgb_conversion(false), resource_manager(0) { add_type().suffix(".anim").keyword("animation"); add_type().suffix(".arma").keyword("armature"); + add_type().base().suffix(".mat") + .creator([this](const string &n) -> BasicMaterial * { create_generic(n); return 0; }) + .notify(&set_debug_name); add_type().keyword("camera") - .notify(&Resources::set_debug_name); + .notify(&set_debug_name); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().keyword("light"); add_type().suffix(".lightn").keyword("lighting") - .notify(&Resources::set_debug_name); - add_type().suffix(".mat") - .creator(&Resources::create_material).notify(&Resources::set_debug_name); + .notify(&set_debug_name); add_type().keyword("mesh") - .creator(&Resources::create_mesh).notify(&Resources::set_debug_name); + .creator([this](const string &n){ return create_mesh(n); }) + .notify(&set_debug_name); add_type().suffix(".glsl").suffix(".spv") - .creator(&Resources::create_module); + .creator([this](const string &n){ return create_module(n); }); add_type().keyword("object"); + add_type().base().suffix(".scene") + .creator([this](const string &n) -> OccludedScene * { create_generic(n); return 0; }); + add_type().base().suffix(".scene") + .creator([this](const string &n) -> OrderedScene * { create_generic(n); return 0; }); + add_type().base().suffix(".mat") + .creator([this](const string &n) -> PbrMaterial * { create_generic(n); return 0; }) + .notify(&set_debug_name); add_type().suffix(".seq").keyword("sequence"); add_type().keyword("pose"); add_type().keyword("shader") - .creator(&Resources::create_program).notify(&Resources::set_debug_name); + .creator([this](const string &n){ return create_program(n); }) + .notify(&set_debug_name); add_type().suffix(".samp").keyword("sampler") - .notify(&Resources::set_debug_name); - add_type().suffix(".scene") - .creator(&Resources::create_scene); + .notify(&set_debug_name); + add_type().base().suffix(".scene") + .creator([this](const string &n) -> SimpleScene * { create_generic(n); return 0; }); add_type().suffix(".tech").keyword("technique") - .notify(&Resources::set_debug_name); + .notify(&set_debug_name); add_type().base().suffix(".tex1d").keyword("texture1d") - .notify(&Resources::set_debug_name); + .notify(&set_debug_name); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d") - .creator(&Resources::create_texture2d).notify(&Resources::set_debug_name); + .creator([this](const string &n){ return create_texture2d(n); }) + .notify(&set_debug_name); add_type().base().suffix(".tex3d").keyword("texture3d") - .notify(&Resources::set_debug_name); + .notify(&set_debug_name); add_type().base().suffix(".texcb").keyword("texture_cube") - .notify(&Resources::set_debug_name); + .notify(&set_debug_name); add_type().base().suffix(".tex2da").keyword("texture2d_array") - .notify(&Resources::set_debug_name); + .notify(&set_debug_name); + add_type().base().suffix(".mat") + .creator([this](const string &n) -> UnlitMaterial * { create_generic(n); return 0; }) + .notify(&set_debug_name); + add_type().base().suffix(".scene") + .creator([this](const string &n) -> ZSortedScene * { create_generic(n); return 0; }); add_source(get_builtins()); @@ -113,16 +132,6 @@ const DataFile::CollectionSource &Resources::get_builtins() return builtins; } -void Resources::set_default_texture_filter(TextureFilter tf) -{ - default_tex_filter = tf; -} - -void Resources::set_default_texture_anisotropy(float a) -{ - default_tex_anisotropy = a; -} - void Resources::set_srgb_conversion(bool c) { srgb_conversion = c; @@ -133,14 +142,15 @@ void Resources::set_resource_manager(ResourceManager *m) resource_manager = m; } -Material *Resources::create_material(const string &name) +template +T *Resources::create_generic(const string &name) { if(RefPtr io = open_raw(name)) { DataFile::Parser parser(*io, name); - Material::GenericLoader ldr(this); + typename T::GenericLoader ldr(*this); ldr.load(parser); - return ldr.get_material(); + ldr.store_object(*this, name); } return 0; @@ -161,19 +171,6 @@ Mesh *Resources::create_mesh(const string &name) return 0; } -Scene *Resources::create_scene(const string &name) -{ - if(RefPtr io = open_raw(name)) - { - DataFile::Parser parser(*io, name); - Scene::GenericLoader ldr(*this); - ldr.load(parser); - return ldr.get_scene(); - } - - return 0; -} - Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -199,16 +196,6 @@ Texture2D *Resources::create_texture2d(const string &name) image.load_io(*io); tex = new Texture2D(resource_manager); - Sampler &samp = tex->get_default_sampler(); - if(is_mipmapped(default_tex_filter)) - { - tex->set_auto_generate_mipmap(true); - samp.set_mag_filter(LINEAR); - } - else - samp.set_mag_filter(default_tex_filter); - samp.set_min_filter(default_tex_filter); - samp.set_max_anisotropy(default_tex_anisotropy); if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); @@ -266,7 +253,6 @@ Program *Resources::create_program(const string &name) Module &module = get(base); RefPtr shprog = new Program; shprog->add_stages(module); - shprog->link(); return shprog.release(); } @@ -292,7 +278,7 @@ void Resources::Loader::scene(const string &name) { Scene::GenericLoader ldr(obj); load_sub_with(ldr); - obj.add(name, ldr.get_scene()); + obj.add(name, ldr.get_object()); } } // namespace GL