X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fresources%2Fresources.cpp;h=12448a901fc436ce1059b7a92bc834b57f0d6166;hb=6880f2eceaab2cec7882b0791dd982fe9d9c5068;hp=32f59d93d6e5a85f0bea998fd6bc446deb3fe88f;hpb=e6e6f0fe81a2f92985e65ae0de708974194d81a3;p=libs%2Fgl.git diff --git a/source/resources/resources.cpp b/source/resources/resources.cpp index 32f59d93..12448a90 100644 --- a/source/resources/resources.cpp +++ b/source/resources/resources.cpp @@ -4,10 +4,10 @@ #include "armature.h" #include "basicmaterial.h" #include "camera.h" +#include "directionallight.h" #include "error.h" #include "font.h" #include "keyframe.h" -#include "light.h" #include "lighting.h" #include "mesh.h" #include "module.h" @@ -16,6 +16,7 @@ #include "orderedscene.h" #include "pbrmaterial.h" #include "sequencetemplate.h" +#include "pointlight.h" #include "pose.h" #include "program.h" #include "resourcemanager.h" @@ -52,9 +53,10 @@ Resources::Resources(bool set_as_global): .notify(&set_debug_name); add_type().keyword("camera") .notify(&set_debug_name); + add_type().base().suffix(".light") + .creator([this](const string &n) -> DirectionalLight * { create_generic(n); return 0; }); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); - add_type().keyword("light"); add_type().suffix(".lightn").keyword("lighting") .notify(&set_debug_name); add_type().keyword("mesh") @@ -70,6 +72,8 @@ Resources::Resources(bool set_as_global): add_type().base().suffix(".mat") .creator([this](const string &n) -> PbrMaterial * { create_generic(n); return 0; }) .notify(&set_debug_name); + add_type().base().suffix(".light") + .creator([this](const string &n) -> PointLight * { create_generic(n); return 0; }); add_type().suffix(".seq").keyword("sequence"); add_type().keyword("pose"); add_type().keyword("shader") @@ -163,7 +167,8 @@ Mesh *Resources::create_mesh(const string &name) if(RefPtr io = open_raw(name)) { - RefPtr mesh = new Mesh(resource_manager); + RefPtr mesh = new Mesh; + mesh->set_manager(resource_manager); resource_manager->set_resource_location(*mesh, *this, name); return mesh.release(); } @@ -183,7 +188,8 @@ Texture2D *Resources::create_texture2d(const string &name) if(ext==".tex2d") { - tex = new Texture2D(resource_manager); + tex = new Texture2D; + tex->set_manager(resource_manager); DataFile::Parser parser(*io, name); Texture2D::Loader ldr(*tex, *this); ldr.load(parser); @@ -271,14 +277,17 @@ void Resources::set_debug_name(const string &name, T &item) Resources::Loader::Loader(Resources &r): DerivedObjectLoader(r) { - add("scene", &Loader::scene); + add("light", &Loader::generic); + add("material", &Loader::generic); + add("scene", &Loader::generic); } -void Resources::Loader::scene(const string &name) +template +void Resources::Loader::generic(const string &name) { - Scene::GenericLoader ldr(obj); + typename T::GenericLoader ldr(obj); load_sub_with(ldr); - obj.add(name, ldr.get_object()); + ldr.store_object(obj, name); } } // namespace GL