X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=ac752ae230c5c9b7d6435d2fc8de2938b3426b55;hb=ca12f072923156f02b316b72e3b38bdb8cda5ebc;hp=c201eb07c807564a58c1edaa8446d0e83af2e9f6;hpb=09b835f0ff0ee594fbb555224a85b28398e14116;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h index c201eb07..ac752ae2 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_RENDERPASS_H_ #define MSP_GL_RENDERPASS_H_ @@ -64,8 +57,8 @@ private: void texture2d(); }; - Program *shprog; - ProgramData *shdata; + const Program *shprog; + RefPtr shdata; RefPtr material; Texturing *texturing; std::map tex_names; @@ -76,8 +69,9 @@ public: RenderPass(const RenderPass &); ~RenderPass(); + void set_shader_program(const Program *, const ProgramData *); const Program *get_shader_program() const { return shprog; } - const ProgramData *get_shader_data() const { return shdata; } + const ProgramData *get_shader_data() const { return shdata.get(); } void set_material(const Material *); const Material *get_material() const { return material.get(); } void set_texture(unsigned, const Texture *);