X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=ac752ae230c5c9b7d6435d2fc8de2938b3426b55;hb=8eb9a8d90e5597154dab666481037b306b7bbca2;hp=405b813b463d0fcd1019c9483d921218b93005c0;hpb=df1f68d366e145716225f1a4dd223b0129280fb2;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h index 405b813b..ac752ae2 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_RENDERPASS_H_ #define MSP_GL_RENDERPASS_H_ @@ -39,10 +32,10 @@ public: private: void init(); - virtual void finish(); void material_inline(); void material(const std::string &); void texunit(unsigned); + void texunit_named(unsigned, const std::string &); void uniforms(); }; @@ -64,10 +57,11 @@ private: void texture2d(); }; - Program *shprog; - ProgramData *shdata; + const Program *shprog; + RefPtr shdata; RefPtr material; Texturing *texturing; + std::map tex_names; RenderPass &operator=(const RenderPass &); public: @@ -75,12 +69,14 @@ public: RenderPass(const RenderPass &); ~RenderPass(); + void set_shader_program(const Program *, const ProgramData *); const Program *get_shader_program() const { return shprog; } - const ProgramData *get_shader_data() const { return shdata; } + const ProgramData *get_shader_data() const { return shdata.get(); } void set_material(const Material *); const Material *get_material() const { return material.get(); } void set_texture(unsigned, const Texture *); const Texturing *get_texturing() const { return texturing; } + int get_texture_index(const std::string &) const; }; } // namespace GL