X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=7a2f65688104015afe9650b4b5b6e5814a84a95f;hb=5bc9c7214feaf4ea4797fc0d4a906e5e59b75839;hp=3570151258beb225f84ecd6ef43dd269f8579c7b;hpb=3500f13f51dabadd2e7f06b81820936520cc8115;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h index 35701512..7a2f6568 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -17,8 +17,6 @@ class Texturing; /** Encapsulates the data that determines the appearance of a rendered surface. This includes shader and data for it, material and texturing. - -XXX Does not delete inline texture from datafiles properly */ class RenderPass { @@ -34,6 +32,7 @@ public: void material_inline(); void material(const std::string &); + void shader(const std::string &); void texunit(unsigned); void texunit_auto(const std::string &); void texunit_named(unsigned, const std::string &); @@ -47,18 +46,15 @@ private: { private: unsigned index; - RefPtr tex; public: TextureLoader(Texturing &, unsigned, Collection *); private: - virtual void finish(); - void texture(const std::string &); - void texture2d(); }; - const Program *shprog; + RefPtr shprog; + bool shprog_from_material; RefPtr shdata; std::map uniform_slots; RefPtr material; @@ -74,12 +70,13 @@ public: ~RenderPass(); private: - void finalize_material(); + void finalize_material(DataFile::Collection *); + void maybe_create_material_shader(DataFile::Collection *); void ensure_private_shader_data(); public: void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog; } + const Program *get_shader_program() const { return shprog.get(); } const ProgramData *get_shader_data() const { return shdata.get(); } const std::string &get_slotted_uniform_name(const std::string &) const; void set_material(const Material *);