X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=7a2f65688104015afe9650b4b5b6e5814a84a95f;hb=0d4a20af1ebfcdfe3d53e5754977463fa51c8194;hp=3b3b54b8569e12936cf6f8ffb04dbe0d8378ed95;hpb=d713e5391dc5d85759c7aab36f6df7a85c3d8eff;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h index 3b3b54b8..7a2f6568 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -3,7 +3,6 @@ #include #include -#include "bindable.h" namespace Msp { namespace GL { @@ -18,8 +17,6 @@ class Texturing; /** Encapsulates the data that determines the appearance of a rendered surface. This includes shader and data for it, material and texturing. - -XXX Does not delete inline texture from datafiles properly */ class RenderPass { @@ -32,9 +29,12 @@ public: private: void init(); + void material_inline(); void material(const std::string &); + void shader(const std::string &); void texunit(unsigned); + void texunit_auto(const std::string &); void texunit_named(unsigned, const std::string &); void uniforms(); void uniform_slot(const std::string &); @@ -46,18 +46,15 @@ private: { private: unsigned index; - RefPtr tex; public: TextureLoader(Texturing &, unsigned, Collection *); private: - virtual void finish(); - void texture(const std::string &); - void texture2d(); }; - const Program *shprog; + RefPtr shprog; + bool shprog_from_material; RefPtr shdata; std::map uniform_slots; RefPtr material; @@ -72,8 +69,14 @@ public: RenderPass &operator=(const RenderPass &); ~RenderPass(); +private: + void finalize_material(DataFile::Collection *); + void maybe_create_material_shader(DataFile::Collection *); + void ensure_private_shader_data(); + +public: void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog; } + const Program *get_shader_program() const { return shprog.get(); } const ProgramData *get_shader_data() const { return shdata.get(); } const std::string &get_slotted_uniform_name(const std::string &) const; void set_material(const Material *);