X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=428c74ce7b1f280046e4268b66ec7005d2cf7a4c;hb=fd62e55d37716787fe909883a1b18e5b8128ec80;hp=261669148de31838cb7dfc980f0bc70c2cd08bb7;hpb=4af69ec90120a0be828a1ae475a38674087110b5;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h index 26166914..428c74ce 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -59,7 +59,8 @@ private: void texture2d(); }; - const Program *shprog; + RefPtr shprog; + bool shprog_from_material; RefPtr shdata; std::map uniform_slots; RefPtr material; @@ -75,12 +76,13 @@ public: ~RenderPass(); private: - void finalize_material(); + void finalize_material(DataFile::Collection *); + void maybe_create_material_shader(DataFile::Collection *); void ensure_private_shader_data(); public: void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog; } + const Program *get_shader_program() const { return shprog.get(); } const ProgramData *get_shader_data() const { return shdata.get(); } const std::string &get_slotted_uniform_name(const std::string &) const; void set_material(const Material *);