X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=428c74ce7b1f280046e4268b66ec7005d2cf7a4c;hb=fd62e55d37716787fe909883a1b18e5b8128ec80;hp=11a9c45b7e8ef36182dc415933534d60f5518951;hpb=bdacc1cf89edcc8d8a00364aa20c9472744cd9ca;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h index 11a9c45b..428c74ce 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -3,7 +3,6 @@ #include #include -#include "bindable.h" namespace Msp { namespace GL { @@ -32,11 +31,16 @@ public: private: void init(); + void material_inline(); void material(const std::string &); + void shader(const std::string &); void texunit(unsigned); + void texunit_auto(const std::string &); void texunit_named(unsigned, const std::string &); void uniforms(); + void uniform_slot(const std::string &); + void uniform_slot2(const std::string &, const std::string &); }; private: @@ -55,9 +59,12 @@ private: void texture2d(); }; - const Program *shprog; - RefPtr shdata; + RefPtr shprog; + bool shprog_from_material; + RefPtr shdata; + std::map uniform_slots; RefPtr material; + std::string material_slot; Texturing *texturing; std::map tex_names; bool back_faces; @@ -68,11 +75,19 @@ public: RenderPass &operator=(const RenderPass &); ~RenderPass(); +private: + void finalize_material(DataFile::Collection *); + void maybe_create_material_shader(DataFile::Collection *); + void ensure_private_shader_data(); + +public: void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog; } + const Program *get_shader_program() const { return shprog.get(); } const ProgramData *get_shader_data() const { return shdata.get(); } + const std::string &get_slotted_uniform_name(const std::string &) const; void set_material(const Material *); const Material *get_material() const { return material.get(); } + const std::string &get_material_slot_name() const { return material_slot; } void set_texture(unsigned, const Texture *); const Texturing *get_texturing() const { return texturing; } int get_texture_index(const std::string &) const;