X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=428c74ce7b1f280046e4268b66ec7005d2cf7a4c;hb=47853d7a557bf81131512832a9e531cb04d273ca;hp=66768772f2d545a6e817c612a39873e5a9234b6d;hpb=47431fab6676ce5c4cd1ba994da73b1edac2d3e4;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h index 66768772..428c74ce 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -31,9 +31,12 @@ public: private: void init(); + void material_inline(); void material(const std::string &); + void shader(const std::string &); void texunit(unsigned); + void texunit_auto(const std::string &); void texunit_named(unsigned, const std::string &); void uniforms(); void uniform_slot(const std::string &); @@ -56,7 +59,8 @@ private: void texture2d(); }; - const Program *shprog; + RefPtr shprog; + bool shprog_from_material; RefPtr shdata; std::map uniform_slots; RefPtr material; @@ -72,11 +76,13 @@ public: ~RenderPass(); private: + void finalize_material(DataFile::Collection *); + void maybe_create_material_shader(DataFile::Collection *); void ensure_private_shader_data(); public: void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog; } + const Program *get_shader_program() const { return shprog.get(); } const ProgramData *get_shader_data() const { return shdata.get(); } const std::string &get_slotted_uniform_name(const std::string &) const; void set_material(const Material *);