X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=3b3b54b8569e12936cf6f8ffb04dbe0d8378ed95;hb=refs%2Fheads%2Fmaster;hp=11a9c45b7e8ef36182dc415933534d60f5518951;hpb=bdacc1cf89edcc8d8a00364aa20c9472744cd9ca;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h deleted file mode 100644 index 11a9c45b..00000000 --- a/source/renderpass.h +++ /dev/null @@ -1,88 +0,0 @@ -#ifndef MSP_GL_RENDERPASS_H_ -#define MSP_GL_RENDERPASS_H_ - -#include -#include -#include "bindable.h" - -namespace Msp { -namespace GL { - -class Material; -class Program; -class ProgramData; -class Renderer; -class Texture; -class Texturing; - -/** -Encapsulates the data that determines the appearance of a rendered surface. -This includes shader and data for it, material and texturing. - -XXX Does not delete inline texture from datafiles properly -*/ -class RenderPass -{ -public: - class Loader: public DataFile::CollectionObjectLoader - { - public: - Loader(RenderPass &); - Loader(RenderPass &, Collection &); - - private: - void init(); - void material_inline(); - void material(const std::string &); - void texunit(unsigned); - void texunit_named(unsigned, const std::string &); - void uniforms(); - }; - -private: - struct TextureLoader: public DataFile::CollectionObjectLoader - { - private: - unsigned index; - RefPtr tex; - - public: - TextureLoader(Texturing &, unsigned, Collection *); - private: - virtual void finish(); - - void texture(const std::string &); - void texture2d(); - }; - - const Program *shprog; - RefPtr shdata; - RefPtr material; - Texturing *texturing; - std::map tex_names; - bool back_faces; - -public: - RenderPass(); - RenderPass(const RenderPass &); - RenderPass &operator=(const RenderPass &); - ~RenderPass(); - - void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog; } - const ProgramData *get_shader_data() const { return shdata.get(); } - void set_material(const Material *); - const Material *get_material() const { return material.get(); } - void set_texture(unsigned, const Texture *); - const Texturing *get_texturing() const { return texturing; } - int get_texture_index(const std::string &) const; - void set_back_faces(bool); - bool get_back_faces() const { return back_faces; } - - void apply(Renderer &) const; -}; - -} // namespace GL -} // namespace Msp - -#endif