X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.h;h=3570151258beb225f84ecd6ef43dd269f8579c7b;hb=3500f13f51dabadd2e7f06b81820936520cc8115;hp=3b3b54b8569e12936cf6f8ffb04dbe0d8378ed95;hpb=d713e5391dc5d85759c7aab36f6df7a85c3d8eff;p=libs%2Fgl.git diff --git a/source/renderpass.h b/source/renderpass.h index 3b3b54b8..35701512 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -3,7 +3,6 @@ #include #include -#include "bindable.h" namespace Msp { namespace GL { @@ -32,9 +31,11 @@ public: private: void init(); + void material_inline(); void material(const std::string &); void texunit(unsigned); + void texunit_auto(const std::string &); void texunit_named(unsigned, const std::string &); void uniforms(); void uniform_slot(const std::string &); @@ -72,6 +73,11 @@ public: RenderPass &operator=(const RenderPass &); ~RenderPass(); +private: + void finalize_material(); + void ensure_private_shader_data(); + +public: void set_shader_program(const Program *, const ProgramData *); const Program *get_shader_program() const { return shprog; } const ProgramData *get_shader_data() const { return shdata.get(); }