X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=de5ac07f8f6bcf34356eab49bb693c6c26d3ecde;hb=bd141418a0712feeb64bcaff7f57e29913b0317b;hp=d15a70983637f876de06a12bc3a0b9a8a393b4f8;hpb=5172d32d67595ea0b70184fadcfcb8e023cccbc8;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index d15a7098..de5ac07f 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -1,13 +1,6 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include #include -#include +#include +#include "error.h" #include "material.h" #include "renderpass.h" #include "program.h" @@ -33,15 +26,22 @@ RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), shdata(other.shdata ? new ProgramData(*other.shdata) : 0), material(other.material), - texturing(other.texturing ? new Texturing(*other.texturing) : 0) + texturing(other.texturing ? new Texturing(*other.texturing) : 0), + tex_names(other.tex_names) { } RenderPass::~RenderPass() { - delete shdata; delete texturing; } +void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) +{ + shprog = prog; + shdata = data; + shdata.keep(); +} + void RenderPass::set_material(const Material *mat) { material = mat; @@ -56,6 +56,14 @@ void RenderPass::set_texture(unsigned index, const Texture *tex) texturing->attach(index, *tex); } +int RenderPass::get_texture_index(const string &n) const +{ + map::const_iterator i = tex_names.find(n); + if(i==tex_names.end()) + return -1; + return i->second; +} + RenderPass::Loader::Loader(RenderPass &p): DataFile::CollectionObjectLoader(p, 0) @@ -71,12 +79,11 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - allow_pointer_reload = false; - add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); add("texunit", &Loader::texunit); + add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); } @@ -89,7 +96,7 @@ void RenderPass::Loader::material_inline() void RenderPass::Loader::material(const string &name) { - obj.material = get_collection().get(name); + obj.material = &get_collection().get(name); obj.material.keep(); } @@ -101,13 +108,19 @@ void RenderPass::Loader::texunit(unsigned i) load_sub_with(ldr); } +void RenderPass::Loader::texunit_named(unsigned i, const string &n) +{ + texunit(i); + obj.tex_names[n] = i; +} + void RenderPass::Loader::uniforms() { if(!obj.shprog) - throw InvalidState("Can't load uniforms without a shader program"); - if(!obj.shdata) - obj.shdata = new ProgramData(*obj.shprog); - load_sub(*obj.shdata); + throw invalid_operation("RenderPass::Loader::uniforms"); + RefPtr shd = new ProgramData; + load_sub(*shd); + obj.shdata = shd; } @@ -134,14 +147,14 @@ void RenderPass::TextureLoader::finish() void RenderPass::TextureLoader::texenv() { - throw Exception("TexEnvs can't be loaded yet"); + throw runtime_error("TexEnvs can't be loaded yet"); /*env = new TexEnv; load_sub(*env);*/ } void RenderPass::TextureLoader::texture(const string &name) { - tex = get_collection().get(name); + tex = &get_collection().get(name); tex.keep(); }