X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=de5ac07f8f6bcf34356eab49bb693c6c26d3ecde;hb=619aae12e01f25e79626a94c973927e5599e99a5;hp=82ca7a3972f28e1d11bd1fde2a4ffb5bf19cbd28;hpb=48d253c9f19c04c6940bfc932a78c51ea24e2e75;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 82ca7a39..de5ac07f 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -1,6 +1,6 @@ -#include #include #include +#include "error.h" #include "material.h" #include "renderpass.h" #include "program.h" @@ -32,10 +32,16 @@ RenderPass::RenderPass(const RenderPass &other): RenderPass::~RenderPass() { - delete shdata; delete texturing; } +void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) +{ + shprog = prog; + shdata = data; + shdata.keep(); +} + void RenderPass::set_material(const Material *mat) { material = mat; @@ -73,8 +79,6 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - allow_pointer_reload = false; - add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); @@ -92,7 +96,7 @@ void RenderPass::Loader::material_inline() void RenderPass::Loader::material(const string &name) { - obj.material = get_collection().get(name); + obj.material = &get_collection().get(name); obj.material.keep(); } @@ -113,10 +117,10 @@ void RenderPass::Loader::texunit_named(unsigned i, const string &n) void RenderPass::Loader::uniforms() { if(!obj.shprog) - throw InvalidState("Can't load uniforms without a shader program"); - if(!obj.shdata) - obj.shdata = new ProgramData(*obj.shprog); - load_sub(*obj.shdata); + throw invalid_operation("RenderPass::Loader::uniforms"); + RefPtr shd = new ProgramData; + load_sub(*shd); + obj.shdata = shd; } @@ -143,14 +147,14 @@ void RenderPass::TextureLoader::finish() void RenderPass::TextureLoader::texenv() { - throw Exception("TexEnvs can't be loaded yet"); + throw runtime_error("TexEnvs can't be loaded yet"); /*env = new TexEnv; load_sub(*env);*/ } void RenderPass::TextureLoader::texture(const string &name) { - tex = get_collection().get(name); + tex = &get_collection().get(name); tex.keep(); }