X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=b6eb1d954a958990716a730fd90702ee5341f092;hb=fd62e55d37716787fe909883a1b18e5b8128ec80;hp=7c7cf2c4a2022cbb1da62c84c385914d543c2edf;hpb=4af69ec90120a0be828a1ae475a38674087110b5;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 7c7cf2c4..b6eb1d95 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -17,6 +17,7 @@ namespace GL { RenderPass::RenderPass(): shprog(0), + shprog_from_material(false), shdata(0), material(0), texturing(0), @@ -25,6 +26,7 @@ RenderPass::RenderPass(): RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), + shprog_from_material(other.shprog_from_material), shdata(other.shdata), uniform_slots(other.uniform_slots), material(other.material), @@ -37,6 +39,7 @@ RenderPass::RenderPass(const RenderPass &other): RenderPass &RenderPass::operator=(const RenderPass &other) { shprog = other.shprog; + shprog_from_material = other.shprog_from_material; shdata = other.shdata; uniform_slots = other.uniform_slots; material = other.material; @@ -52,8 +55,9 @@ RenderPass::~RenderPass() delete texturing; } -void RenderPass::finalize_material() +void RenderPass::finalize_material(DataFile::Collection *coll) { + maybe_create_material_shader(coll); ensure_private_shader_data(); if(!texturing) @@ -61,21 +65,44 @@ void RenderPass::finalize_material() material->attach_textures_to(*texturing, *shdata); } +void RenderPass::maybe_create_material_shader(DataFile::Collection *coll) +{ + if(shprog && !shprog_from_material) + return; + + if(coll) + { + shprog = material->create_compatible_shader(*coll); + shprog.keep(); + } + else + shprog = material->create_compatible_shader(); + + if(shdata) + shdata = new ProgramData(*shdata, shprog.get()); + + shprog_from_material = true; +} + void RenderPass::ensure_private_shader_data() { if(!shprog) throw invalid_operation("RenderPass::ensure_private_shader_data"); if(!shdata) - shdata = new ProgramData(shprog); - else if(shdata.refcount() > 1) + shdata = new ProgramData(shprog.get()); + else if(shdata.refcount()>1) shdata = new ProgramData(*shdata); } void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; + shprog.keep(); + shprog_from_material = false; shdata = (data ? new ProgramData(*data) : 0); + if(material) + finalize_material(0); } const string &RenderPass::get_slotted_uniform_name(const string &slot) const @@ -93,7 +120,7 @@ void RenderPass::set_material(const Material *mat) { material = mat; material.keep(); - finalize_material(); + finalize_material(0); } void RenderPass::set_texture(unsigned index, const Texture *tex) @@ -116,7 +143,7 @@ void RenderPass::apply(Renderer &renderer) const { renderer.set_texturing(texturing); renderer.set_material(material.get()); - renderer.set_shader_program(shprog, shdata.get()); + renderer.set_shader_program(shprog.get(), shdata.get()); renderer.set_reverse_winding(back_faces); } @@ -152,23 +179,25 @@ void RenderPass::Loader::material_inline() Material::GenericLoader ldr(coll); load_sub_with(ldr); obj.material = ldr.get_material(); - obj.finalize_material(); + obj.finalize_material(coll); } void RenderPass::Loader::material(const string &name) { obj.material = &get_collection().get(name); obj.material.keep(); - obj.finalize_material(); + obj.finalize_material(coll); } void RenderPass::Loader::shader(const string &n) { obj.shprog = &get_collection().get(n); + obj.shprog.keep(); + obj.shprog_from_material = false; if(obj.shdata) - obj.shdata = new ProgramData(*obj.shdata, obj.shprog); + obj.shdata = new ProgramData(*obj.shdata, obj.shprog.get()); if(obj.material) - obj.finalize_material(); + obj.finalize_material(coll); } void RenderPass::Loader::texunit(unsigned i)