X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=b0289284033f4935066db0aafdcb07638dc9c2f2;hb=9846a5c6e73b3a146084894a11550dbbf184a22a;hp=b67be7170ae7cff929d24b115552cce009db05e6;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index b67be717..b0289284 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -1,13 +1,6 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include #include -#include +#include +#include "error.h" #include "material.h" #include "renderpass.h" #include "program.h" @@ -33,7 +26,8 @@ RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), shdata(other.shdata ? new ProgramData(*other.shdata) : 0), material(other.material), - texturing(other.texturing ? new Texturing(*other.texturing) : 0) + texturing(other.texturing ? new Texturing(*other.texturing) : 0), + tex_names(other.tex_names) { } RenderPass::~RenderPass() @@ -56,6 +50,14 @@ void RenderPass::set_texture(unsigned index, const Texture *tex) texturing->attach(index, *tex); } +int RenderPass::get_texture_index(const string &n) const +{ + map::const_iterator i = tex_names.find(n); + if(i==tex_names.end()) + return -1; + return i->second; +} + RenderPass::Loader::Loader(RenderPass &p): DataFile::CollectionObjectLoader(p, 0) @@ -71,23 +73,15 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - allow_pointer_reload = false; - add("shader", &RenderPass::shprog); - add("material", static_cast(&Loader::material)); - add("material", static_cast(&Loader::material)); + add("material", &Loader::material_inline); + add("material", &Loader::material); add("texunit", &Loader::texunit); + add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); } -void RenderPass::Loader::finish() -{ - // XXX Make shdata optional - if(obj.shprog && !obj.shdata) - obj.shdata = new ProgramData; -} - -void RenderPass::Loader::material() +void RenderPass::Loader::material_inline() { RefPtr mat = new Material; load_sub(*mat); @@ -96,7 +90,7 @@ void RenderPass::Loader::material() void RenderPass::Loader::material(const string &name) { - obj.material = get_collection().get(name); + obj.material = &get_collection().get(name); obj.material.keep(); } @@ -108,13 +102,19 @@ void RenderPass::Loader::texunit(unsigned i) load_sub_with(ldr); } +void RenderPass::Loader::texunit_named(unsigned i, const string &n) +{ + texunit(i); + obj.tex_names[n] = i; +} + void RenderPass::Loader::uniforms() { if(!obj.shprog) - throw InvalidState("Can't load uniforms without a shader program"); + throw invalid_operation("RenderPass::Loader::uniforms"); if(!obj.shdata) obj.shdata = new ProgramData; - load_sub(*obj.shdata, *obj.shprog); + load_sub(*obj.shdata); } @@ -141,14 +141,14 @@ void RenderPass::TextureLoader::finish() void RenderPass::TextureLoader::texenv() { - throw Exception("TexEnvs can't be loaded yet"); + throw runtime_error("TexEnvs can't be loaded yet"); /*env = new TexEnv; load_sub(*env);*/ } void RenderPass::TextureLoader::texture(const string &name) { - tex = get_collection().get(name); + tex = &get_collection().get(name); tex.keep(); }