X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=b0289284033f4935066db0aafdcb07638dc9c2f2;hb=40a0024a6466298d064697ed022465c7d3e9168e;hp=4ab07347824ef68765a72becd9e35f9a1151fe28;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 4ab07347..b0289284 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -1,6 +1,6 @@ -#include #include -#include +#include +#include "error.h" #include "material.h" #include "renderpass.h" #include "program.h" @@ -73,8 +73,6 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - allow_pointer_reload = false; - add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); @@ -92,7 +90,7 @@ void RenderPass::Loader::material_inline() void RenderPass::Loader::material(const string &name) { - obj.material = get_collection().get(name); + obj.material = &get_collection().get(name); obj.material.keep(); } @@ -113,9 +111,9 @@ void RenderPass::Loader::texunit_named(unsigned i, const string &n) void RenderPass::Loader::uniforms() { if(!obj.shprog) - throw InvalidState("Can't load uniforms without a shader program"); + throw invalid_operation("RenderPass::Loader::uniforms"); if(!obj.shdata) - obj.shdata = new ProgramData(*obj.shprog); + obj.shdata = new ProgramData; load_sub(*obj.shdata); } @@ -143,14 +141,14 @@ void RenderPass::TextureLoader::finish() void RenderPass::TextureLoader::texenv() { - throw Exception("TexEnvs can't be loaded yet"); + throw runtime_error("TexEnvs can't be loaded yet"); /*env = new TexEnv; load_sub(*env);*/ } void RenderPass::TextureLoader::texture(const string &name) { - tex = get_collection().get(name); + tex = &get_collection().get(name); tex.keep(); }