X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=7c7cf2c4a2022cbb1da62c84c385914d543c2edf;hb=ed7ca8892daceebb963950945fed5e75bd96a8a1;hp=eb4ae1f93ba145b029ff5a23847b02e557f56c37;hpb=d713e5391dc5d85759c7aab36f6df7a85c3d8eff;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index eb4ae1f9..7c7cf2c4 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -28,6 +28,7 @@ RenderPass::RenderPass(const RenderPass &other): shdata(other.shdata), uniform_slots(other.uniform_slots), material(other.material), + material_slot(other.material_slot), texturing(other.texturing ? new Texturing(*other.texturing) : 0), tex_names(other.tex_names), back_faces(other.back_faces) @@ -39,6 +40,7 @@ RenderPass &RenderPass::operator=(const RenderPass &other) shdata = other.shdata; uniform_slots = other.uniform_slots; material = other.material; + material_slot = other.material_slot; texturing = other.texturing ? new Texturing(*other.texturing) : 0; tex_names = other.tex_names; back_faces = other.back_faces; @@ -50,10 +52,30 @@ RenderPass::~RenderPass() delete texturing; } +void RenderPass::finalize_material() +{ + ensure_private_shader_data(); + + if(!texturing) + texturing = new Texturing; + material->attach_textures_to(*texturing, *shdata); +} + +void RenderPass::ensure_private_shader_data() +{ + if(!shprog) + throw invalid_operation("RenderPass::ensure_private_shader_data"); + + if(!shdata) + shdata = new ProgramData(shprog); + else if(shdata.refcount() > 1) + shdata = new ProgramData(*shdata); +} + void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; - shdata = new ProgramData(*data); + shdata = (data ? new ProgramData(*data) : 0); } const string &RenderPass::get_slotted_uniform_name(const string &slot) const @@ -71,6 +93,7 @@ void RenderPass::set_material(const Material *mat) { material = mat; material.keep(); + finalize_material(); } void RenderPass::set_texture(unsigned index, const Texture *tex) @@ -112,12 +135,13 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - add("shader", &RenderPass::shprog); + add("shader", &Loader::shader); add("material", &Loader::material_inline); add("material", &Loader::material); add("material_slot", &RenderPass::material_slot); add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); + add("texunit", &Loader::texunit_auto); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); add("uniform_slot", &Loader::uniform_slot); @@ -125,18 +149,26 @@ void RenderPass::Loader::init() void RenderPass::Loader::material_inline() { - RefPtr mat = new Material; - if(coll) - load_sub(*mat, get_collection()); - else - load_sub(*mat); - obj.material = mat; + Material::GenericLoader ldr(coll); + load_sub_with(ldr); + obj.material = ldr.get_material(); + obj.finalize_material(); } void RenderPass::Loader::material(const string &name) { obj.material = &get_collection().get(name); obj.material.keep(); + obj.finalize_material(); +} + +void RenderPass::Loader::shader(const string &n) +{ + obj.shprog = &get_collection().get(n); + if(obj.shdata) + obj.shdata = new ProgramData(*obj.shdata, obj.shprog); + if(obj.material) + obj.finalize_material(); } void RenderPass::Loader::texunit(unsigned i) @@ -147,19 +179,28 @@ void RenderPass::Loader::texunit(unsigned i) load_sub_with(ldr); } +void RenderPass::Loader::texunit_auto(const string &n) +{ + if(!obj.texturing) + obj.texturing = new Texturing; + int i = obj.texturing->find_free_unit(n); + if(i<0) + throw runtime_error("no free texunit"); + texunit_named(i, n); +} + void RenderPass::Loader::texunit_named(unsigned i, const string &n) { texunit(i); obj.tex_names[n] = i; + obj.ensure_private_shader_data(); + obj.shdata->uniform(n, static_cast(i)); } void RenderPass::Loader::uniforms() { - if(!obj.shprog) - throw invalid_operation("RenderPass::Loader::uniforms"); - RefPtr shd = new ProgramData(obj.shprog); - load_sub(*shd); - obj.shdata = shd.release(); + obj.ensure_private_shader_data(); + load_sub(*obj.shdata); } void RenderPass::Loader::uniform_slot(const string &name)