X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=7c7cf2c4a2022cbb1da62c84c385914d543c2edf;hb=ed7ca8892daceebb963950945fed5e75bd96a8a1;hp=0d76913bb3a409248dbbd232b3f5db598bee38b1;hpb=5ee6399ae7d274a9c78701d79c730f3dd7145812;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 0d76913b..7c7cf2c4 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -52,6 +52,15 @@ RenderPass::~RenderPass() delete texturing; } +void RenderPass::finalize_material() +{ + ensure_private_shader_data(); + + if(!texturing) + texturing = new Texturing; + material->attach_textures_to(*texturing, *shdata); +} + void RenderPass::ensure_private_shader_data() { if(!shprog) @@ -84,6 +93,7 @@ void RenderPass::set_material(const Material *mat) { material = mat; material.keep(); + finalize_material(); } void RenderPass::set_texture(unsigned index, const Texture *tex) @@ -125,7 +135,7 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - add("shader", &RenderPass::shprog); + add("shader", &Loader::shader); add("material", &Loader::material_inline); add("material", &Loader::material); add("material_slot", &RenderPass::material_slot); @@ -139,18 +149,26 @@ void RenderPass::Loader::init() void RenderPass::Loader::material_inline() { - RefPtr mat = new Material; - if(coll) - load_sub(*mat, get_collection()); - else - load_sub(*mat); - obj.material = mat; + Material::GenericLoader ldr(coll); + load_sub_with(ldr); + obj.material = ldr.get_material(); + obj.finalize_material(); } void RenderPass::Loader::material(const string &name) { obj.material = &get_collection().get(name); obj.material.keep(); + obj.finalize_material(); +} + +void RenderPass::Loader::shader(const string &n) +{ + obj.shprog = &get_collection().get(n); + if(obj.shdata) + obj.shdata = new ProgramData(*obj.shdata, obj.shprog); + if(obj.material) + obj.finalize_material(); } void RenderPass::Loader::texunit(unsigned i)