X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=4e3b1f1332bbd0dcda294940821d61be091604f3;hb=b856ccc893a102536048e8d67a6577a31ebdf166;hp=b588ff2dc8a119624bcf5297ad5483f8fef972dc;hpb=cfd4d36c2b6b6095ada3aef8082e5d409a233a21;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index b588ff2d..4e3b1f13 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -25,8 +25,10 @@ RenderPass::RenderPass(): RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), - shdata(other.shdata ? new ProgramData(*other.shdata) : 0), + shdata(other.shdata), + uniform_slots(other.uniform_slots), material(other.material), + material_slot(other.material_slot), texturing(other.texturing ? new Texturing(*other.texturing) : 0), tex_names(other.tex_names), back_faces(other.back_faces) @@ -35,8 +37,10 @@ RenderPass::RenderPass(const RenderPass &other): RenderPass &RenderPass::operator=(const RenderPass &other) { shprog = other.shprog; - shdata = other.shdata ? new ProgramData(*other.shdata) : 0; + shdata = other.shdata; + uniform_slots = other.uniform_slots; material = other.material; + material_slot = other.material_slot; texturing = other.texturing ? new Texturing(*other.texturing) : 0; tex_names = other.tex_names; back_faces = other.back_faces; @@ -46,14 +50,34 @@ RenderPass &RenderPass::operator=(const RenderPass &other) RenderPass::~RenderPass() { delete texturing; - delete shdata; +} + +void RenderPass::ensure_private_shader_data() +{ + if(!shprog) + throw invalid_operation("RenderPass::ensure_private_shader_data"); + + if(!shdata) + shdata = new ProgramData(shprog); + else if(shdata.refcount() > 1) + shdata = new ProgramData(*shdata); } void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; - delete shdata; - shdata = new ProgramData(*data); + shdata = (data ? new ProgramData(*data) : 0); +} + +const string &RenderPass::get_slotted_uniform_name(const string &slot) const +{ + map::const_iterator i = uniform_slots.find(slot); + if(i==uniform_slots.end()) + { + static string empty; + return empty; + } + return i->second; } void RenderPass::set_material(const Material *mat) @@ -82,7 +106,7 @@ void RenderPass::apply(Renderer &renderer) const { renderer.set_texturing(texturing); renderer.set_material(material.get()); - renderer.set_shader_program(shprog, shdata); + renderer.set_shader_program(shprog, shdata.get()); renderer.set_reverse_winding(back_faces); } @@ -109,6 +133,7 @@ void RenderPass::Loader::init() add("texunit", &Loader::texunit); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); + add("uniform_slot", &Loader::uniform_slot); } void RenderPass::Loader::material_inline() @@ -139,17 +164,28 @@ void RenderPass::Loader::texunit_named(unsigned i, const string &n) { texunit(i); obj.tex_names[n] = i; + obj.ensure_private_shader_data(); + obj.shdata->uniform(n, static_cast(i)); } void RenderPass::Loader::uniforms() { - if(!obj.shprog) - throw invalid_operation("RenderPass::Loader::uniforms"); + obj.ensure_private_shader_data(); RefPtr shd = new ProgramData(obj.shprog); load_sub(*shd); obj.shdata = shd.release(); } +void RenderPass::Loader::uniform_slot(const string &name) +{ + uniform_slot2(name, name); +} + +void RenderPass::Loader::uniform_slot2(const string &name, const string &slot) +{ + obj.uniform_slots[slot] = name; +} + RenderPass::TextureLoader::TextureLoader(Texturing &t, unsigned i, Collection *c): DataFile::CollectionObjectLoader(t, c),