X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=4e3b1f1332bbd0dcda294940821d61be091604f3;hb=b856ccc893a102536048e8d67a6577a31ebdf166;hp=3f63ec47a8c382b058bd3321df01161290e387f2;hpb=72a13418cc19e750abf3f8d8a52aea5e1abe4983;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 3f63ec47..4e3b1f13 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -25,9 +25,10 @@ RenderPass::RenderPass(): RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), - shdata(other.shdata ? new ProgramData(*other.shdata) : 0), + shdata(other.shdata), uniform_slots(other.uniform_slots), material(other.material), + material_slot(other.material_slot), texturing(other.texturing ? new Texturing(*other.texturing) : 0), tex_names(other.tex_names), back_faces(other.back_faces) @@ -36,9 +37,10 @@ RenderPass::RenderPass(const RenderPass &other): RenderPass &RenderPass::operator=(const RenderPass &other) { shprog = other.shprog; - shdata = other.shdata ? new ProgramData(*other.shdata) : 0; + shdata = other.shdata; uniform_slots = other.uniform_slots; material = other.material; + material_slot = other.material_slot; texturing = other.texturing ? new Texturing(*other.texturing) : 0; tex_names = other.tex_names; back_faces = other.back_faces; @@ -48,14 +50,23 @@ RenderPass &RenderPass::operator=(const RenderPass &other) RenderPass::~RenderPass() { delete texturing; - delete shdata; +} + +void RenderPass::ensure_private_shader_data() +{ + if(!shprog) + throw invalid_operation("RenderPass::ensure_private_shader_data"); + + if(!shdata) + shdata = new ProgramData(shprog); + else if(shdata.refcount() > 1) + shdata = new ProgramData(*shdata); } void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; - delete shdata; - shdata = new ProgramData(*data); + shdata = (data ? new ProgramData(*data) : 0); } const string &RenderPass::get_slotted_uniform_name(const string &slot) const @@ -95,7 +106,7 @@ void RenderPass::apply(Renderer &renderer) const { renderer.set_texturing(texturing); renderer.set_material(material.get()); - renderer.set_shader_program(shprog, shdata); + renderer.set_shader_program(shprog, shdata.get()); renderer.set_reverse_winding(back_faces); } @@ -153,12 +164,13 @@ void RenderPass::Loader::texunit_named(unsigned i, const string &n) { texunit(i); obj.tex_names[n] = i; + obj.ensure_private_shader_data(); + obj.shdata->uniform(n, static_cast(i)); } void RenderPass::Loader::uniforms() { - if(!obj.shprog) - throw invalid_operation("RenderPass::Loader::uniforms"); + obj.ensure_private_shader_data(); RefPtr shd = new ProgramData(obj.shprog); load_sub(*shd); obj.shdata = shd.release();