X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=45ed6af7b579e2071209590864535d474b1ae7f6;hb=5c5d094255ae5b0a07f99392a5a099ad9c8e8e38;hp=9ee79d4bb464340e438945c5aba50d843ed1ed0d;hpb=72790b3aba8ddc1a6d020646fb7312959729777b;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 9ee79d4b..45ed6af7 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -6,7 +6,6 @@ #include "program.h" #include "programdata.h" #include "renderer.h" -#include "texenv.h" #include "texture.h" #include "texture2d.h" #include "texturing.h" @@ -20,7 +19,8 @@ RenderPass::RenderPass(): shprog(0), shdata(0), material(0), - texturing(0) + texturing(0), + back_faces(false) { } RenderPass::RenderPass(const RenderPass &other): @@ -28,7 +28,8 @@ RenderPass::RenderPass(const RenderPass &other): shdata(other.shdata ? new ProgramData(*other.shdata) : 0), material(other.material), texturing(other.texturing ? new Texturing(*other.texturing) : 0), - tex_names(other.tex_names) + tex_names(other.tex_names), + back_faces(other.back_faces) { } RenderPass::~RenderPass() @@ -70,6 +71,7 @@ void RenderPass::apply(Renderer &renderer) const renderer.set_texturing(texturing); renderer.set_material(material.get()); renderer.set_shader_program(shprog, shdata.get()); + renderer.set_reverse_winding(back_faces); } @@ -90,6 +92,7 @@ void RenderPass::Loader::init() add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); + add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); @@ -98,7 +101,10 @@ void RenderPass::Loader::init() void RenderPass::Loader::material_inline() { RefPtr mat = new Material; - load_sub(*mat); + if(coll) + load_sub(*mat, get_collection()); + else + load_sub(*mat); obj.material = mat; } @@ -144,22 +150,11 @@ void RenderPass::TextureLoader::finish() { if(tex) { - if(env) - obj.attach(index, *tex, *env); - else - obj.attach(index, *tex); + obj.attach(index, *tex); tex.release(); - env.release(); } } -void RenderPass::TextureLoader::texenv() -{ - throw runtime_error("TexEnvs can't be loaded yet"); - /*env = new TexEnv; - load_sub(*env);*/ -} - void RenderPass::TextureLoader::texture(const string &name) { tex = &get_collection().get(name); @@ -169,7 +164,10 @@ void RenderPass::TextureLoader::texture(const string &name) void RenderPass::TextureLoader::texture2d() { tex = new Texture2D; - load_sub(static_cast(*tex)); + if(coll) + load_sub(static_cast(*tex), get_collection()); + else + load_sub(static_cast(*tex)); } } // namespace GL