X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=448db60a91f967cca6362a2ad9e5c41ff5afdc68;hb=5ae4b0008b25072b5716f0cb585133315625a661;hp=b0289284033f4935066db0aafdcb07638dc9c2f2;hpb=9846a5c6e73b3a146084894a11550dbbf184a22a;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index b0289284..448db60a 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -5,6 +5,7 @@ #include "renderpass.h" #include "program.h" #include "programdata.h" +#include "renderer.h" #include "texenv.h" #include "texture.h" #include "texture2d.h" @@ -19,7 +20,8 @@ RenderPass::RenderPass(): shprog(0), shdata(0), material(0), - texturing(0) + texturing(0), + back_faces(false) { } RenderPass::RenderPass(const RenderPass &other): @@ -27,15 +29,22 @@ RenderPass::RenderPass(const RenderPass &other): shdata(other.shdata ? new ProgramData(*other.shdata) : 0), material(other.material), texturing(other.texturing ? new Texturing(*other.texturing) : 0), - tex_names(other.tex_names) + tex_names(other.tex_names), + back_faces(other.back_faces) { } RenderPass::~RenderPass() { - delete shdata; delete texturing; } +void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) +{ + shprog = prog; + shdata = data; + shdata.keep(); +} + void RenderPass::set_material(const Material *mat) { material = mat; @@ -58,6 +67,14 @@ int RenderPass::get_texture_index(const string &n) const return i->second; } +void RenderPass::apply(Renderer &renderer) const +{ + renderer.set_texturing(texturing); + renderer.set_material(material.get()); + renderer.set_shader_program(shprog, shdata.get()); + renderer.set_reverse_winding(back_faces); +} + RenderPass::Loader::Loader(RenderPass &p): DataFile::CollectionObjectLoader(p, 0) @@ -76,6 +93,7 @@ void RenderPass::Loader::init() add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); + add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); @@ -84,7 +102,10 @@ void RenderPass::Loader::init() void RenderPass::Loader::material_inline() { RefPtr mat = new Material; - load_sub(*mat); + if(coll) + load_sub(*mat, get_collection()); + else + load_sub(*mat); obj.material = mat; } @@ -112,9 +133,9 @@ void RenderPass::Loader::uniforms() { if(!obj.shprog) throw invalid_operation("RenderPass::Loader::uniforms"); - if(!obj.shdata) - obj.shdata = new ProgramData; - load_sub(*obj.shdata); + RefPtr shd = new ProgramData; + load_sub(*shd); + obj.shdata = shd; } @@ -155,7 +176,10 @@ void RenderPass::TextureLoader::texture(const string &name) void RenderPass::TextureLoader::texture2d() { tex = new Texture2D; - load_sub(static_cast(*tex)); + if(coll) + load_sub(static_cast(*tex), get_collection()); + else + load_sub(static_cast(*tex)); } } // namespace GL