X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderpass.cpp;h=158e9fc8390206aea6025f7fae37ab844048068c;hb=e7556941c41b1a0fc84fe7986c98ee79eccbf564;hp=b95bd4bcfe1977c9ce327c0e5189883efd97800a;hpb=09b835f0ff0ee594fbb555224a85b28398e14116;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index b95bd4bc..158e9fc8 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -1,17 +1,11 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include #include -#include +#include +#include "error.h" #include "material.h" #include "renderpass.h" #include "program.h" #include "programdata.h" +#include "renderer.h" #include "texenv.h" #include "texture.h" #include "texture2d.h" @@ -26,7 +20,8 @@ RenderPass::RenderPass(): shprog(0), shdata(0), material(0), - texturing(0) + texturing(0), + back_faces(false) { } RenderPass::RenderPass(const RenderPass &other): @@ -34,15 +29,22 @@ RenderPass::RenderPass(const RenderPass &other): shdata(other.shdata ? new ProgramData(*other.shdata) : 0), material(other.material), texturing(other.texturing ? new Texturing(*other.texturing) : 0), - tex_names(other.tex_names) + tex_names(other.tex_names), + back_faces(other.back_faces) { } RenderPass::~RenderPass() { - delete shdata; delete texturing; } +void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) +{ + shprog = prog; + shdata = data; + shdata.keep(); +} + void RenderPass::set_material(const Material *mat) { material = mat; @@ -65,6 +67,14 @@ int RenderPass::get_texture_index(const string &n) const return i->second; } +void RenderPass::apply(Renderer &renderer) const +{ + renderer.set_texturing(texturing); + renderer.set_material(material.get()); + renderer.set_shader_program(shprog, shdata.get()); + renderer.set_reverse_winding(back_faces); +} + RenderPass::Loader::Loader(RenderPass &p): DataFile::CollectionObjectLoader(p, 0) @@ -80,11 +90,10 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - allow_pointer_reload = false; - add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); + add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); @@ -99,7 +108,7 @@ void RenderPass::Loader::material_inline() void RenderPass::Loader::material(const string &name) { - obj.material = get_collection().get(name); + obj.material = &get_collection().get(name); obj.material.keep(); } @@ -120,10 +129,10 @@ void RenderPass::Loader::texunit_named(unsigned i, const string &n) void RenderPass::Loader::uniforms() { if(!obj.shprog) - throw InvalidState("Can't load uniforms without a shader program"); - if(!obj.shdata) - obj.shdata = new ProgramData(*obj.shprog); - load_sub(*obj.shdata); + throw invalid_operation("RenderPass::Loader::uniforms"); + RefPtr shd = new ProgramData; + load_sub(*shd); + obj.shdata = shd; } @@ -150,14 +159,14 @@ void RenderPass::TextureLoader::finish() void RenderPass::TextureLoader::texenv() { - throw Exception("TexEnvs can't be loaded yet"); + throw runtime_error("TexEnvs can't be loaded yet"); /*env = new TexEnv; load_sub(*env);*/ } void RenderPass::TextureLoader::texture(const string &name) { - tex = get_collection().get(name); + tex = &get_collection().get(name); tex.keep(); }