X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=f997171c4403e9dfb8759833c1aea5b1ae80995c;hb=afb95d09c066b45b7a66b644c04e2d0b2cee2723;hp=3bdf5341e96b9bd6b1122329ffc522b71834233d;hpb=71240e5c5ef7165313664ee9fe81df95c0eff10b;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 3bdf5341..f997171c 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -21,6 +21,7 @@ class Program; class Renderable; class Texture; class Texturing; +class VertexSetup; class WindingTest; /** @@ -77,8 +78,10 @@ private: const Program *shprog; unsigned shdata_count; const Mesh *mesh; + const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; + unsigned object_lod_bias; State(); }; @@ -148,10 +151,16 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); + void flush_shader_data(); + void set_mesh(const Mesh *); + void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); + void set_object_lod_bias(unsigned); + unsigned get_object_lod_bias() const { return state->object_lod_bias; } + /** Saves the current state so it can be restored later. */ void push_state(); @@ -169,6 +178,7 @@ public: void render(const Renderable &, const Tag & = Tag()); void draw(const Batch &); + void draw_instanced(const Batch &, unsigned); private: void apply_state();