X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=f997171c4403e9dfb8759833c1aea5b1ae80995c;hb=03e6c23f8141c5a1723c8acee00a46a15b0777be;hp=af4bd65b594beb85c53bf76905e47698fb577f07;hpb=5b71f1bf0d152486c0f6fe03c853992c57530369;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index af4bd65b..f997171c 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -21,6 +21,7 @@ class Program; class Renderable; class Texture; class Texturing; +class VertexSetup; class WindingTest; /** @@ -77,8 +78,10 @@ private: const Program *shprog; unsigned shdata_count; const Mesh *mesh; + const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; + unsigned object_lod_bias; State(); }; @@ -96,6 +99,7 @@ private: LEGACY_PROJECTION = 128 }; + const Camera *default_camera; unsigned char changed; bool matrices_loaded; std::vector state_stack; @@ -147,10 +151,16 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); + void flush_shader_data(); + void set_mesh(const Mesh *); + void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); + void set_object_lod_bias(unsigned); + unsigned get_object_lod_bias() const { return state->object_lod_bias; } + /** Saves the current state so it can be restored later. */ void push_state(); @@ -168,6 +178,7 @@ public: void render(const Renderable &, const Tag & = Tag()); void draw(const Batch &); + void draw_instanced(const Batch &, unsigned); private: void apply_state();