X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=dd732bd8d491150375c929ea065c225b654f6ff0;hb=fd18332856ddd03f79a54dd034d53cb0a384335d;hp=973e1b00263330101aca291ccef3c38a75e5e82c;hpb=2341b3575c874b1960814264fa759ad584bf3134;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 973e1b00..dd732bd8 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -77,7 +77,6 @@ private: Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; - const Mesh *mesh; const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; @@ -88,20 +87,14 @@ private: enum ChangeMask { - LEGACY_MATRIX = 1, - MODERN_MATRIX = 2, - MATRIX = LEGACY_MATRIX|MODERN_MATRIX, - LEGACY_LIGHTING = 4, - LEGACY_CLIPPING = 8, + MATRIX = 2, SHADER_DATA = 16, MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64, - LEGACY_PROJECTION = 128 + STANDARD_SHDATA = 64 }; const Camera *default_camera; unsigned char changed; - bool matrices_loaded; std::vector state_stack; State *state; ProgramData standard_shdata; @@ -151,7 +144,8 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void set_mesh(const Mesh *); + void flush_shader_data(); + void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool);