X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=dd54ca1691dfaf49233608ff85f2ff5de9e69440;hb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;hp=866881c7b66aeebb8b913c43af4ee14b357c1885;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 866881c7..dd54ca16 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -24,7 +24,9 @@ particular, Objects and Scenes) can by rendered without a Renderer, using one will often be more efficient. This is especially true for ObjectInstances. The Renderer works by deferring GL state changes until something is actually -being drawn. This avoids many unnecessary GL calls. */ +being drawn. This avoids many unnecessary GL calls if consecutive renderables +use the same resources. +*/ class Renderer { public: @@ -70,6 +72,7 @@ private: const VertexArray *vertex_array; bool vertex_array_changed; const Buffer *element_buffer; + bool shdata_changed; public: Renderer(const Camera *); @@ -91,7 +94,9 @@ public: void push_state(); void pop_state(); - /** Prepares for temporarily bypassing the Renderer. */ + /** Prepares for temporarily bypassing the Renderer by synchronizing the + current state with GL. No additional call is necessary to resume using the + Renderer. */ void escape(); void draw(const Batch &);