X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=ccb23a22a709ff1f864e6179435c9ead36bb5db8;hb=f1034ec02beee2a497644fd91e680fd51ee1b5ac;hp=088b5710ad6a31b6b79b1e1941ff10ef88e810c9;hpb=d108cd5fc13aca16e38b54c1946c65797a869073;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 088b5710..ccb23a22 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -4,6 +4,7 @@ #include #include #include "matrix.h" +#include "programdata.h" #include "tag.h" namespace Msp { @@ -13,12 +14,12 @@ class Batch; class Buffer; class Camera; class Material; +class Mesh; +class Lighting; class Program; -class ProgramData; class Renderable; class Texture; class Texturing; -class VertexArray; class WindingTest; /** @@ -64,10 +65,15 @@ private: { const Texture *texture; const Texturing *texturing; + unsigned lowest_effect_texunit; const Material *material; + const Lighting *lighting; + Matrix lighting_matrix; const Program *shprog; unsigned shdata_count; + const Mesh *mesh; const WindingTest *winding_test; + bool reverse_winding; State(); }; @@ -79,18 +85,20 @@ private: public: MtxStack(Renderer &); - private: + private: virtual void update(); }; MtxStack mtx_stack; bool mtx_changed; + bool matrices_loaded; const Camera *camera; std::vector state_stack; State *state; + bool lighting_changed; + ProgramData standard_shdata; std::vector shdata_stack; bool shdata_changed; - const VertexArray *vertex_array; const Buffer *element_buffer; std::set excluded; @@ -104,8 +112,11 @@ public: void set_texture(const Texture *); void set_texturing(const Texturing *); + unsigned allocate_effect_texunit(); void set_material(const Material *); + void set_lighting(const Lighting *); + /** Sets the shader program to use. An initial set of data can be set as well, with the same semantics as add_shader_data. */ void set_shader_program(const Program *prog, const ProgramData *data = 0); @@ -115,9 +126,10 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void set_vertex_array(const VertexArray *); + void set_mesh(const Mesh *); void set_element_buffer(const Buffer *); void set_winding_test(const WindingTest *); + void set_reverse_winding(bool); /** Saves the current state so it can be restored later. */ void push_state();