X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=b114f6873648574032e8566bc3897d9e581fa348;hb=e079d5a878e83dc0baffcec66a57659c885cd593;hp=10d1fb3f13c0f2c2f8d9b539a5b90d724d72b506;hpb=c46c75f8e3863dc3c6f91a2d5dc7f58333ec9260;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 10d1fb3f..b114f687 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -13,6 +13,7 @@ namespace GL { class Batch; class Buffer; class Camera; +class Clipping; class Material; class Mesh; class Lighting; @@ -69,6 +70,8 @@ private: const Material *material; const Lighting *lighting; Matrix lighting_matrix; + const Clipping *clipping; + Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; const Mesh *mesh; @@ -94,8 +97,11 @@ private: LEGACY_MATRIX = 1, MODERN_MATRIX = 2, MATRIX = LEGACY_MATRIX|MODERN_MATRIX, - LIGHTING = 4, - SHADER_DATA = 8 + LEGACY_LIGHTING = 4, + LEGACY_CLIPPING = 8, + SHADER_DATA = 16, + MATERIAL_SHDATA = 32, + STANDARD_SHDATA = 64 }; MtxStack mtx_stack; @@ -118,8 +124,18 @@ public: times without an intervening end(). */ void begin(const Camera *); + /** Deprecated as unsafe. Use set_matrix() or transform() instead. */ MatrixStack &matrix_stack() { return mtx_stack; } + /** Replaces the Renderer's modelview matrix. */ + void set_matrix(const Matrix &); + + /** Applies a transform to the Renderer's modelview matrix. */ + void transform(const Matrix &); + + /** Returns the current modelview matrix. */ + const Matrix &get_matrix() const { return mtx_stack.top(); } + const Camera *get_camera() const { return camera; } void set_texture(const Texture *); @@ -128,6 +144,7 @@ public: void set_material(const Material *); void set_lighting(const Lighting *); + void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as well, with the same semantics as add_shader_data. */