X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=a3ddaa3bd28f3832ce2a21884384727c897ede5f;hb=6d2e5c8e7ef79706adfce1b69695e3c8071c6ddb;hp=00f970042b9505383fcbd139cf7e0bf9bd1bba75;hpb=31f4e9f522ba3009cfa74467bec380a263eabf73;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 00f97004..a3ddaa3b 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -4,6 +4,7 @@ #include #include #include "matrix.h" +#include "programdata.h" #include "tag.h" namespace Msp { @@ -13,13 +14,12 @@ class Batch; class Buffer; class Camera; class Material; +class Mesh; class Lighting; class Program; -class ProgramData; class Renderable; class Texture; class Texturing; -class VertexArray; class WindingTest; /** @@ -65,11 +65,13 @@ private: { const Texture *texture; const Texturing *texturing; + unsigned lowest_effect_texunit; const Material *material; const Lighting *lighting; Matrix lighting_matrix; const Program *shprog; unsigned shdata_count; + const Mesh *mesh; const WindingTest *winding_test; bool reverse_winding; @@ -83,19 +85,25 @@ private: public: MtxStack(Renderer &); - private: + private: virtual void update(); }; + enum ChangeMask + { + MATRIX = 1, + LIGHTING = 4, + SHADER_DATA = 8 + }; + MtxStack mtx_stack; - bool mtx_changed; + unsigned char changed; + bool matrices_loaded; const Camera *camera; std::vector state_stack; State *state; - bool lighting_changed; + ProgramData standard_shdata; std::vector shdata_stack; - bool shdata_changed; - const VertexArray *vertex_array; const Buffer *element_buffer; std::set excluded; @@ -109,6 +117,7 @@ public: void set_texture(const Texture *); void set_texturing(const Texturing *); + unsigned allocate_effect_texunit(); void set_material(const Material *); void set_lighting(const Lighting *); @@ -122,9 +131,10 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void set_vertex_array(const VertexArray *); + void set_mesh(const Mesh *); void set_element_buffer(const Buffer *); void set_winding_test(const WindingTest *); + void set_reverse_winding(bool); /** Saves the current state so it can be restored later. */ void push_state(); @@ -135,9 +145,13 @@ public: /** Prepares for temporarily bypassing the Renderer by synchronizing the current state with GL. No additional call is necessary to resume using the - Renderer. */ + Renderer. DEPRECATED. */ void escape(); + /** Ends rendering, unbinding all objects and resetting state. There must + be no unpopped state in the stack. */ + void end(); + void exclude(const Renderable &); void include(const Renderable &);