X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=a1217c77833216266e51a014c4984e0f4a056a59;hb=56133280d92c08c1c649a725260a6c4d5afb5e75;hp=79557eab20b5e368c65be3b50d021cbb124d32a6;hpb=d4c9b1ef7ba7a60874ffa7ab2ac4b427a83910e5;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 79557eab..a1217c77 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -21,6 +21,7 @@ class Program; class Renderable; class Texture; class Texturing; +class VertexSetup; class WindingTest; /** @@ -76,29 +77,24 @@ private: Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; - const Mesh *mesh; + const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; + unsigned object_lod_bias; State(); }; enum ChangeMask { - LEGACY_MATRIX = 1, - MODERN_MATRIX = 2, - MATRIX = LEGACY_MATRIX|MODERN_MATRIX, - LEGACY_LIGHTING = 4, - LEGACY_CLIPPING = 8, + MATRIX = 2, SHADER_DATA = 16, MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64, - LEGACY_PROJECTION = 128 + STANDARD_SHDATA = 64 }; + const Camera *default_camera; unsigned char changed; - bool matrices_loaded; - unsigned shdata_applied; std::vector state_stack; State *state; ProgramData standard_shdata; @@ -106,16 +102,13 @@ private: std::set excluded; public: - Renderer(const Camera *); + Renderer(); + DEPRECATED Renderer(const Camera *); +private: + void init(); +public: ~Renderer(); - /** Resets all internal state and restarts rendering. There must be no - unpopped state in the stack. It is permissible to call begin() multiple - times without an intervening end(). - - Deprecated; use end() and set_camera() instead.*/ - void begin(const Camera *); - /** Sets the camera to render from. The modelview matrix is reset to the camera's view matrix. */ void set_camera(const Camera &); @@ -148,10 +141,15 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void set_mesh(const Mesh *); + void flush_shader_data(); + + void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); + void set_object_lod_bias(unsigned); + unsigned get_object_lod_bias() const { return state->object_lod_bias; } + /** Saves the current state so it can be restored later. */ void push_state(); @@ -169,6 +167,7 @@ public: void render(const Renderable &, const Tag & = Tag()); void draw(const Batch &); + void draw_instanced(const Batch &, unsigned); private: void apply_state();