X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=5d8f686e35806a419e4a46167fd75161666ed725;hb=b152e4f63170e8ccd6c9fb9397964c628fb6efeb;hp=1254b7adf3951ffc6b2dfd1d1890e9ceb8598290;hpb=e7556941c41b1a0fc84fe7986c98ee79eccbf564;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 1254b7ad..5d8f686e 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -4,6 +4,7 @@ #include #include #include "matrix.h" +#include "programdata.h" #include "tag.h" namespace Msp { @@ -13,13 +14,12 @@ class Batch; class Buffer; class Camera; class Material; +class Mesh; class Lighting; class Program; -class ProgramData; class Renderable; class Texture; class Texturing; -class VertexArray; class WindingTest; /** @@ -65,11 +65,13 @@ private: { const Texture *texture; const Texturing *texturing; + unsigned lowest_effect_texunit; const Material *material; const Lighting *lighting; Matrix lighting_matrix; const Program *shprog; unsigned shdata_count; + const Mesh *mesh; const WindingTest *winding_test; bool reverse_winding; @@ -83,19 +85,20 @@ private: public: MtxStack(Renderer &); - private: + private: virtual void update(); }; MtxStack mtx_stack; bool mtx_changed; + bool matrices_loaded; const Camera *camera; std::vector state_stack; State *state; bool lighting_changed; + ProgramData standard_shdata; std::vector shdata_stack; bool shdata_changed; - const VertexArray *vertex_array; const Buffer *element_buffer; std::set excluded; @@ -109,6 +112,7 @@ public: void set_texture(const Texture *); void set_texturing(const Texturing *); + unsigned allocate_effect_texunit(); void set_material(const Material *); void set_lighting(const Lighting *); @@ -122,7 +126,7 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void set_vertex_array(const VertexArray *); + void set_mesh(const Mesh *); void set_element_buffer(const Buffer *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); @@ -136,9 +140,13 @@ public: /** Prepares for temporarily bypassing the Renderer by synchronizing the current state with GL. No additional call is necessary to resume using the - Renderer. */ + Renderer. DEPRECATED. */ void escape(); + /** Ends rendering, unbinding all objects and resetting state. There must + be no unpopped state in the stack. */ + void end(); + void exclude(const Renderable &); void include(const Renderable &);