X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=4899b4f330d8bb173898ff73dfc061a4d9471688;hb=a40fc85277dba5c34402a0e703d038efd30cc57b;hp=dbb2d4905cf57ab2e3c18ef76816af577851da3b;hpb=b0059bd068c99dadfc922584911fcb25a21b737b;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index dbb2d490..4899b4f3 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -81,26 +81,21 @@ private: const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; + unsigned object_lod_bias; State(); }; enum ChangeMask { - LEGACY_MATRIX = 1, - MODERN_MATRIX = 2, - MATRIX = LEGACY_MATRIX|MODERN_MATRIX, - LEGACY_LIGHTING = 4, - LEGACY_CLIPPING = 8, + MATRIX = 2, SHADER_DATA = 16, MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64, - LEGACY_PROJECTION = 128 + STANDARD_SHDATA = 64 }; const Camera *default_camera; unsigned char changed; - bool matrices_loaded; std::vector state_stack; State *state; ProgramData standard_shdata; @@ -150,11 +145,16 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); + void flush_shader_data(); + void set_mesh(const Mesh *); void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); + void set_object_lod_bias(unsigned); + unsigned get_object_lod_bias() const { return state->object_lod_bias; } + /** Saves the current state so it can be restored later. */ void push_state();