X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=4899b4f330d8bb173898ff73dfc061a4d9471688;hb=a40fc85277dba5c34402a0e703d038efd30cc57b;hp=79557eab20b5e368c65be3b50d021cbb124d32a6;hpb=d4c9b1ef7ba7a60874ffa7ab2ac4b427a83910e5;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 79557eab..4899b4f3 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -21,6 +21,7 @@ class Program; class Renderable; class Texture; class Texturing; +class VertexSetup; class WindingTest; /** @@ -77,28 +78,24 @@ private: const Program *shprog; unsigned shdata_count; const Mesh *mesh; + const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; + unsigned object_lod_bias; State(); }; enum ChangeMask { - LEGACY_MATRIX = 1, - MODERN_MATRIX = 2, - MATRIX = LEGACY_MATRIX|MODERN_MATRIX, - LEGACY_LIGHTING = 4, - LEGACY_CLIPPING = 8, + MATRIX = 2, SHADER_DATA = 16, MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64, - LEGACY_PROJECTION = 128 + STANDARD_SHDATA = 64 }; + const Camera *default_camera; unsigned char changed; - bool matrices_loaded; - unsigned shdata_applied; std::vector state_stack; State *state; ProgramData standard_shdata; @@ -148,10 +145,16 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); + void flush_shader_data(); + void set_mesh(const Mesh *); + void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); + void set_object_lod_bias(unsigned); + unsigned get_object_lod_bias() const { return state->object_lod_bias; } + /** Saves the current state so it can be restored later. */ void push_state(); @@ -169,6 +172,7 @@ public: void render(const Renderable &, const Tag & = Tag()); void draw(const Batch &); + void draw_instanced(const Batch &, unsigned); private: void apply_state();