X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=3d561b4fd8f0daea3cc69afa0fc0d1c7b8be86f1;hb=cf89f0205dfad2c8df47217e34302da71bbeda01;hp=1f198dae7007b00db30d4c699f0832ce06d0cca1;hpb=5df9e64424dd157da1410b4498f53a4ac21e6aee;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index 1f198dae..3d561b4f 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -13,6 +13,7 @@ namespace GL { class Batch; class Buffer; class Camera; +class Clipping; class Material; class Mesh; class Lighting; @@ -69,6 +70,8 @@ private: const Material *material; const Lighting *lighting; Matrix lighting_matrix; + const Clipping *clipping; + Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; const Mesh *mesh; @@ -95,7 +98,8 @@ private: MODERN_MATRIX = 2, MATRIX = LEGACY_MATRIX|MODERN_MATRIX, LIGHTING = 4, - SHADER_DATA = 8 + CLIPPING = 8, + SHADER_DATA = 16 }; MtxStack mtx_stack; @@ -107,7 +111,6 @@ private: State *state; ProgramData standard_shdata; std::vector shdata_stack; - const Buffer *element_buffer; std::set excluded; public: @@ -119,8 +122,18 @@ public: times without an intervening end(). */ void begin(const Camera *); + /** Deprecated as unsafe. Use set_matrix() or transform() instead. */ MatrixStack &matrix_stack() { return mtx_stack; } + /** Replaces the Renderer's modelview matrix. */ + void set_matrix(const Matrix &); + + /** Applies a transform to the Renderer's modelview matrix. */ + void transform(const Matrix &); + + /** Returns the current modelview matrix. */ + const Matrix &get_matrix() const { return mtx_stack.top(); } + const Camera *get_camera() const { return camera; } void set_texture(const Texture *); @@ -129,6 +142,7 @@ public: void set_material(const Material *); void set_lighting(const Lighting *); + void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as well, with the same semantics as add_shader_data. */ @@ -140,7 +154,6 @@ public: void add_shader_data(const ProgramData &data); void set_mesh(const Mesh *); - void set_element_buffer(const Buffer *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool);