X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.h;h=18d3a41a7bf49dcf19737ce53a01f5a08cfc93e3;hb=6db6b7e49848e6bbc14f3ec8113ee5a941e4af07;hp=a4663df87a152d3a0444e48b42e97558e49f2bab;hpb=a86623004ba91baef76dac9275e9b79366acce16;p=libs%2Fgl.git diff --git a/source/renderer.h b/source/renderer.h index a4663df8..18d3a41a 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -4,6 +4,7 @@ #include #include #include "matrix.h" +#include "programdata.h" #include "tag.h" namespace Msp { @@ -13,13 +14,12 @@ class Batch; class Buffer; class Camera; class Material; +class Mesh; class Lighting; class Program; -class ProgramData; class Renderable; class Texture; class Texturing; -class VertexArray; class WindingTest; /** @@ -65,11 +65,13 @@ private: { const Texture *texture; const Texturing *texturing; + unsigned lowest_effect_texunit; const Material *material; const Lighting *lighting; Matrix lighting_matrix; const Program *shprog; unsigned shdata_count; + const Mesh *mesh; const WindingTest *winding_test; bool reverse_winding; @@ -87,28 +89,52 @@ private: virtual void update(); }; + enum ChangeMask + { + LEGACY_MATRIX = 1, + MODERN_MATRIX = 2, + MATRIX = LEGACY_MATRIX|MODERN_MATRIX, + LIGHTING = 4, + SHADER_DATA = 8 + }; + MtxStack mtx_stack; - bool mtx_changed; + unsigned char changed; + bool matrices_loaded; + unsigned shdata_applied; const Camera *camera; std::vector state_stack; State *state; - bool lighting_changed; + ProgramData standard_shdata; std::vector shdata_stack; - bool shdata_changed; - const VertexArray *vertex_array; - const Buffer *element_buffer; std::set excluded; public: Renderer(const Camera *); ~Renderer(); + /** Resets all internal state and restarts rendering. There must be no + unpopped state in the stack. It is permissible to call begin() multiple + times without an intervening end(). */ + void begin(const Camera *); + + /** Deprecated as unsafe. Use set_matrix() or transform() instead. */ MatrixStack &matrix_stack() { return mtx_stack; } + /** Replaces the Renderer's modelview matrix. */ + void set_matrix(const Matrix &); + + /** Applies a transform to the Renderer's modelview matrix. */ + void transform(const Matrix &); + + /** Returns the current modelview matrix. */ + const Matrix &get_matrix() const { return mtx_stack.top(); } + const Camera *get_camera() const { return camera; } void set_texture(const Texture *); void set_texturing(const Texturing *); + unsigned allocate_effect_texunit(); void set_material(const Material *); void set_lighting(const Lighting *); @@ -122,8 +148,7 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void set_vertex_array(const VertexArray *); - void set_element_buffer(const Buffer *); + void set_mesh(const Mesh *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); @@ -136,9 +161,14 @@ public: /** Prepares for temporarily bypassing the Renderer by synchronizing the current state with GL. No additional call is necessary to resume using the - Renderer. */ + Renderer. DEPRECATED. */ void escape(); + /** Unbinds all objects and resets related state. There must be no unpopped + state in the stack. Rendering with the same camera can be restarted without + an explicit begin() call. */ + void end(); + void exclude(const Renderable &); void include(const Renderable &); @@ -147,6 +177,7 @@ public: private: void apply_state(); + void reset_state(); }; } // namespace GL